Commit graph

10 commits

Author SHA1 Message Date
Seungha Yang 35994eb5c9 d3d11testsrc: Fix SMPTE pattern rendering
It was wrong vertex shader code

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2766>
2022-07-17 23:59:04 +09:00
Seungha Yang 1dd29a2564 d3d11: Move HLSL compiler to gst-libs
We should move this functionality to gst-libs so that GstD3D11Converter
can be moved to gst-libs.
Another advantage is that applications can call our
HLSL compiler wrapper method without any worry about OS version
dependent system installed HLSL library.
Note that there are multiple HLSL compiler library versions
on Windows and system installed one would be OS version dependent.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2760>
2022-07-15 06:31:51 +09:00
Seungha Yang b09ca8635f d3d11: Use scoped device lock
Make code simpler and more deadlock-free

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2728>
2022-07-09 03:36:17 +09:00
Seungha Yang df396b9acd d3d11testsrc: Use convert_buffer() method
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2713>
2022-07-04 18:46:51 +00:00
Seungha Yang 91a732fe90 d3d11converter: Add support conversion using videoprocessor
* Add videoprocessor feature to d3d11converter, in order to unifiy
  conversion flow.
* Add convert_buffer() method to support automatic shader/videoprocessor
  selection. The method also supports texture upload if input memory
  cannot be used for conversion (e.g., system memory or so)

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2697>
2022-07-02 05:37:55 +09:00
Seungha Yang aca71fd692 d3d11: Update gst_d3d11_allocation_params_new() interface
Define GST_D3D11_ALLOCATION_FLAG_DEFAULT (0) value instead of
casting enum type everywhere. And pass D3D11_RESOURCE_MISC_FLAG value

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2646>
2022-06-27 19:33:57 +00:00
Seungha Yang 170271b86f d3d11: Revert staging buffer pool implementation
The staging buffer pool implementation was added to improve
throughput performance since we can avoid per-frame
CPU copy operation via staging texture but it turned out that
we can not make it thread safe. See
https://gitlab.freedesktop.org/gstreamer/gstreamer/-/issues/1182

Reverting the staging texture implementation as it does not show
any visible value.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2651>
2022-06-23 22:03:52 +09:00
Seungha Yang 1dc24d23d2 d3d11: Fix some typos
Fix up spelling and d3d11testsrc class meta.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2644>
2022-06-21 20:12:06 +09:00
Seungha Yang 59f39724b7 d3d11converter: Objectify converter
... and set conversion options via property

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2622>
2022-06-17 19:40:48 +00:00
Seungha Yang 45dd8bf35a d3d11: Add d3d11testsrc element
Adding Direct3D11 based videotestsrc element

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2554>
2022-06-09 05:08:41 +09:00