lvgl-rs/examples/arc.rs
2020-06-19 15:48:44 +02:00

106 lines
3.2 KiB
Rust

use cstr_core::CString;
use embedded_graphics::pixelcolor::Rgb565;
use embedded_graphics::prelude::*;
use embedded_graphics_simulator::{
OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
};
use lvgl::style::Style;
use lvgl::widgets::{Arc, Label, LabelAlign};
use lvgl::{self, Align, Color, Part, State, UI};
use lvgl::{LvError, Widget};
use lvgl_sys;
use std::sync::{mpsc, Arc as StdArc, Mutex};
use std::thread::sleep;
use std::time::{Duration, Instant};
fn main() -> Result<(), LvError> {
let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
lvgl_sys::LV_HOR_RES_MAX,
lvgl_sys::LV_VER_RES_MAX,
));
let output_settings = OutputSettingsBuilder::new().scale(2).build();
let mut window = Window::new("Arc Example", &output_settings);
let mut ui = UI::init()?;
// Implement and register your display:
ui.disp_drv_register(display)?;
// Create screen and widgets
let mut screen = ui.scr_act()?;
let mut screen_style = Style::default();
screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((255, 255, 255)));
screen_style.set_radius(State::DEFAULT, 0);
screen.add_style(Part::Main, screen_style)?;
// Create the arc object
let mut arc = Arc::new(&mut screen)?;
arc.set_size(150, 150)?;
arc.set_align(&mut screen, Align::Center, 0, 10)?;
arc.set_start_angle(135)?;
arc.set_end_angle(135)?;
let mut loading_lbl = Label::new(&mut screen)?;
loading_lbl.set_text(CString::new("Loading...").unwrap().as_c_str())?;
loading_lbl.set_align(&mut arc, Align::OutTopMid, 0, -10)?;
loading_lbl.set_label_align(LabelAlign::Center)?;
let mut loading_style = Style::default();
loading_style.set_text_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
loading_lbl.add_style(Part::Main, loading_style)?;
let threaded_ui = StdArc::new(Mutex::new(ui));
let (stop_ch, read_ch) = mpsc::channel();
let closure_ui = threaded_ui.clone();
let mut loop_started = Instant::now();
let tick_thr = std::thread::spawn(move || loop {
// Needs to be called periodically for LittlevGL internal timing calculations.
{
let mut ui = closure_ui.lock().unwrap();
ui.tick_inc(loop_started.elapsed());
}
sleep(Duration::from_millis(5));
if read_ch.try_recv().is_ok() {
break;
}
loop_started = Instant::now();
});
let mut angle = 0;
let mut forward = true;
let mut i = 0;
'running: loop {
if i > 270 {
forward = if forward { false } else { true };
i = 1;
}
angle = if forward { angle + 1 } else { angle - 1 };
arc.set_end_angle(angle + 135)?;
i += 1;
sleep(Duration::from_millis(50));
threaded_ui.lock().unwrap().task_handler();
if let Some(disp) = threaded_ui.lock().unwrap().get_display_ref() {
window.update(disp);
}
for event in window.events() {
match event {
SimulatorEvent::Quit => break 'running,
_ => {}
}
}
}
stop_ch.send(true).unwrap();
tick_thr.join().unwrap();
Ok(())
}