use cstr_core::CString; use embedded_graphics::pixelcolor::Rgb565; use embedded_graphics::prelude::*; use embedded_graphics_simulator::{ OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window, }; use lvgl::style::Style; use lvgl::widgets::{Btn, Label}; use lvgl::{self, Align, Color, Event, LvError, Part, State, Widget, UI}; use lvgl_sys; use std::time::Instant; fn main() -> Result<(), LvError> { let display: SimulatorDisplay = SimulatorDisplay::new(Size::new( lvgl_sys::LV_HOR_RES_MAX, lvgl_sys::LV_VER_RES_MAX, )); let output_settings = OutputSettingsBuilder::new().scale(2).build(); let mut window = Window::new("Bar Example", &output_settings); let mut ui = UI::init()?; // Implement and register your display: ui.disp_drv_register(display)?; // Create screen and widgets let mut screen = ui.scr_act()?; let mut screen_style = Style::default(); screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((0, 0, 0))); screen.add_style(Part::Main, screen_style)?; // Create the button let mut button = Btn::new(&mut screen)?; button.set_align(&mut screen, Align::InLeftMid, 30, 0)?; button.set_size(180, 80)?; let mut btn_lbl = Label::new(&mut button)?; btn_lbl.set_text(CString::new("Click me!").unwrap().as_c_str())?; let mut btn_state = false; button.on_event(|mut btn, event| { if let lvgl::Event::Clicked = event { if btn_state { let nt = CString::new("Click me!").unwrap(); btn_lbl.set_text(nt.as_c_str()).unwrap(); } else { let nt = CString::new("Clicked!").unwrap(); btn_lbl.set_text(nt.as_c_str()).unwrap(); } btn_state = !btn_state; println!("Clicked! Inner.."); btn.toggle().unwrap(); } })?; let mut loop_started = Instant::now(); 'running: loop { ui.task_handler(); window.update(ui.get_display_ref().unwrap()); for event in window.events() { match event { SimulatorEvent::MouseButtonUp { mouse_btn: _, point, } => { println!("Clicked on: {:?}", point); // Send a event to the button directly ui.event_send(&mut button, Event::Clicked)?; } SimulatorEvent::Quit => break 'running, _ => {} } } ui.tick_inc(loop_started.elapsed()); loop_started = Instant::now(); } Ok(()) }