Compare commits

...

18 commits

Author SHA1 Message Date
Jay Jackson 601a87d513 add use-vendored-config feature 2022-05-19 14:23:44 +02:00
Jay Jackson faa3a19215 bump versions 2022-05-17 22:52:57 +02:00
Jay Jackson 029d230cab remove leftover files 2022-05-17 22:52:57 +02:00
Jay Jackson ade4ae5a2d fix clippy warnings 2022-05-17 22:52:57 +02:00
Jay Jackson 37950d6e2e windows support 2022-05-17 22:52:57 +02:00
Sam Jones 763b78e45d Implement Clone for Style 2022-03-22 15:17:17 +01:00
Rafael Caricio 0a5b5a0416
🇺🇦 This project supports Ukraine 2022-03-08 11:52:01 +00:00
Rafael Caricio a5c27b58ae
🇺🇦 This project supports Ukraine 2022-03-08 11:49:26 +00:00
Tim Newsome cbbdc7e750 Add --features="alloc" to run demo
Without that, I got the following error from cargo:
```
error: target `demo` in package `lvgl` requires the features: `alloc`
Consider enabling them by passing, e.g., `--features="alloc"`
```
2022-01-10 14:35:54 +01:00
Rafael Caricio 56cb470dc8 Remove lazy_static dependency 2021-05-26 20:55:38 +02:00
Rafael Caricio 043bb52881 Add LVGL Rust Global Allocator feature 2021-05-26 20:55:38 +02:00
Rafael Caricio a5ffa62013 lv_mem_monitor_t is not allocated by lv_mem_monitor function, we need to pass pointer to a valid memory address 2021-05-24 23:17:33 +02:00
Rafael Caricio 348963b80d Upgrade to lvgl v7.10.1
- Clean up demo
- Remove warning from rustc
- Improve test of custom Box implementation
- Upgrade dep versions
2021-05-24 23:17:33 +02:00
Sam Jones 3791b211b8 Fix lvgl-sys not respecting DEP_LV_CONFIG_PATH 2021-05-19 14:24:01 +02:00
Rafael Caricio d699101afe Format code 2021-03-07 18:32:27 +01:00
Rafael Caricio f60d8d999b Upgrade LVGL vendored to v7.10.1 2021-03-07 18:32:27 +01:00
Rafael Caricio ab8b8ae05f
Remove usage of deprecated method 2021-03-07 18:03:45 +01:00
Rafael Caricio 9b9ea48920 Add some initial formating to docs page 2021-03-07 16:34:11 +01:00
22 changed files with 569 additions and 429 deletions

View file

@ -1,7 +1,6 @@
[workspace]
members = [
"lvgl",
"lvgl-sys",
"lvgl-codegen",
"examples"
"lvgl-sys",
]

View file

@ -1,18 +1,21 @@
<h1 align="center"> LittlevGL - Open-source Embedded GUI Library in Rust</h1>
[![SWUbanner](https://raw.githubusercontent.com/vshymanskyy/StandWithUkraine/main/banner2-direct.svg)](https://github.com/vshymanskyy/StandWithUkraine/blob/main/docs/README.md)
![Original LittlevGL demo image](lv_demo.png)
<h1 align="center"> LVGL - Open-source Embedded GUI Library in Rust</h1>
![Original LVGL demo image](lv_demo.png)
<p align="center">
LittlevGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
LVGL provides everything you need to create a Graphical User Interface (GUI) on embedded systems with easy-to-use graphical elements, beautiful visual effects and low memory footprint.
</p>
<p align="center">
LittlevGL is compatible with <samp>#![no_std]</samp> environments by default.
LVGL is compatible with <samp>#![no_std]</samp> environments by default.
</p>
<h4 align="center">
<a href="https://lvgl.io/">Official LittlevGL Website </a> &middot;
<a href="https://github.com/rafaelcaricio/lvgl-rs-wasm">Rust to WASM demo</a> &middot;
<a href="https://lvgl.io/">Official LVGL Website </a> &middot;
<a href="https://github.com/littlevgl/lvgl">C library repository</a> &middot;
<a href="https://lvgl.io/demos">Live demo</a>
<a href="https://lvgl.io/demos">Official live demos</a>
</h4>
---
@ -42,7 +45,7 @@ $ cargo add lvgl
The build requires the environment variable bellow to be set:
- `DEP_LV_CONFIG_PATH`: Path to the directory containing the `lv_conf.h` header file used for configuration of LittlevGL library.
- `DEP_LV_CONFIG_PATH`: Path to the directory containing the `lv_conf.h` header file used for configuration of LVGL library.
We recommend the `lv_conf.h` file to be in your project's root directory. If so, the command to build your project would be:
```shell script
@ -58,10 +61,17 @@ for `no_std`, so we need to use a workaround to build "lvgl-rs". The mainstrem i
```shell
$ DEP_LV_CONFIG_PATH=`pwd` cargo build -Zfeatures=build_dep
```
### LVGL Global Allocator
A [global allocator](https://doc.rust-lang.org/std/alloc/trait.GlobalAlloc.html) for Rust leveraging the
[LVGL memory allocator](https://github.com/lvgl/lvgl/blob/master/src/misc/lv_mem.h) is provided, but not enabled
by default. Can be enabled by the feature `lvgl_alloc`. This will make all dynamic memory to be allocated by LVGL
internal memory manager.
## Running the demo
**Hint for macOS users**: Before you run the demos you need to make sure you have [libsdl](https://www.libsdl.org) installed on your machine. To install it, use HomeBrew:
**Hint for macOS users**: Before you run the demos you need to make sure you have [libsdl](https://www.libsdl.org)
installed on your machine. To install it, use HomeBrew:
```shell
$ brew install sdl2
@ -78,7 +88,7 @@ $ git submodule update
Then run the `demo` example:
```shell
$ DEP_LV_CONFIG_PATH=`pwd`/examples/include cargo run --example demo
$ DEP_LV_CONFIG_PATH=`pwd`/examples/include cargo run --example demo --features="alloc"
```
## Feature Support

View file

@ -1,34 +0,0 @@
[package]
name = "demo"
version = "0.1.0"
authors = ["Rafael Caricio <crates@caric.io>"]
edition = "2018"
publish = false
[dev-dependencies]
lvgl = { path = "../lvgl" }
lvgl-sys = { path = "../lvgl-sys" }
embedded-graphics = "0.6"
embedded-graphics-simulator = "0.2.0"
heapless = "0.5.5"
cstr_core = { version = "0.2.0", features = ["alloc"] }
[[example]]
name = "demo"
path = "demo.rs"
[[example]]
name = "bar"
path = "bar.rs"
[[example]]
name = "button_click"
path = "button_click.rs"
[[example]]
name = "gauge"
path = "gauge.rs"
[[example]]
name = "arc"
path = "arc.rs"

View file

@ -11,7 +11,31 @@ use lvgl::{LvError, Widget};
use lvgl_sys;
use std::time::Instant;
fn mem_info() -> lvgl_sys::lv_mem_monitor_t {
let mut info = lvgl_sys::lv_mem_monitor_t {
total_size: 0,
free_cnt: 0,
free_size: 0,
free_biggest_size: 0,
used_cnt: 0,
max_used: 0,
used_pct: 0,
frag_pct: 0,
};
unsafe {
lvgl_sys::lv_mem_monitor(&mut info as *mut _);
}
info
}
fn main() -> Result<(), LvError> {
println!("meminfo init: {:?}", mem_info());
run_arc_demo()?;
println!("meminfo end: {:?}", mem_info());
Ok(())
}
fn run_arc_demo() -> Result<(), LvError> {
let display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
lvgl_sys::LV_HOR_RES_MAX,
lvgl_sys::LV_VER_RES_MAX,
@ -58,6 +82,7 @@ fn main() -> Result<(), LvError> {
if i > 270 {
forward = if forward { false } else { true };
i = 1;
println!("meminfo running: {:?}", mem_info());
}
angle = if forward { angle + 1 } else { angle - 1 };
arc.set_end_angle(angle + 135)?;

View file

@ -1,4 +1,4 @@
use cstr_core::{CStr, CString};
use cstr_core::CString;
use embedded_graphics::pixelcolor::Rgb565;
use embedded_graphics::prelude::*;
use embedded_graphics_simulator::{
@ -52,20 +52,6 @@ fn main() -> Result<(), LvError> {
bt.set_label_align(LabelAlign::Left)?;
bt.set_align(&mut screen, Align::InTopLeft, 0, 0)?;
fn set_text<S>(text: S) -> Result<(), ()>
where
S: AsRef<cstr_core::CStr>,
{
let _v: *const i8 = text.as_ref().as_ptr();
Ok(())
}
let mut t: heapless::String<heapless::consts::U8> = heapless::String::from("test");
t.push('\0').unwrap();
set_text(CStr::from_bytes_with_nul(t.as_bytes()).unwrap()).unwrap();
set_text(cstr_core::CStr::from_bytes_with_nul("test\0".as_bytes()).unwrap()).unwrap();
set_text(cstr_core::CString::new("test").unwrap().as_c_str()).unwrap();
let mut power = Label::new(&mut screen)?;
power.set_recolor(true)?;
power.set_width(80)?;
@ -80,8 +66,8 @@ fn main() -> Result<(), LvError> {
if i > 59 {
i = 0;
}
let val = format!("21:{:02}", i);
time.set_text(CString::new(val.as_str()).unwrap().as_c_str())?;
let val = CString::new(format!("21:{:02}", i)).unwrap();
time.set_text(&val)?;
i = 1 + i;
ui.task_handler();
@ -102,7 +88,7 @@ fn main() -> Result<(), LvError> {
Ok(())
}
// Reference to native font for LittlevGL, defined in the file: "fonts_noto_sans_numeric_80.c"
// Reference to native font for LVGL, defined in the file: "fonts_noto_sans_numeric_80.c"
// TODO: Create a macro for defining a safe wrapper for fonts.
// Maybe sometihng like:
//

View file

@ -80,7 +80,7 @@ typedef int16_t lv_coord_t;
#define LV_MEM_CUSTOM 0
#if LV_MEM_CUSTOM == 0
/* Size of the memory used by `lv_mem_alloc` in bytes (>= 2kB)*/
# define LV_MEM_SIZE (32U * 1024U)
# define LV_MEM_SIZE (1048576U) // 1Mb
/* Complier prefix for a big array declaration */
# define LV_MEM_ATTR

View file

@ -9,10 +9,10 @@ license = "MIT"
repository = "https://github.com/rafaelcaricio/lvgl-rs"
[dependencies]
regex = "1.3.9"
quote = "1.0.7"
regex = "1.4.3"
quote = "1.0.9"
lazy_static = "1.4.0"
proc-macro2 = "1.0.18"
proc-macro2 = "1.0.27"
Inflector = "0.11.4"
syn = { version = "1.0.31", features = ["full"]}
syn = { version = "1.0.72", features = ["full"]}

View file

@ -1,8 +1,8 @@
use inflector::cases::pascalcase::to_pascal_case;
use lazy_static::lazy_static;
use proc_macro2::{Ident, TokenStream};
use quote::{format_ident, ToTokens};
use quote::quote;
use quote::{format_ident, ToTokens};
use regex::Regex;
use std::collections::HashMap;
use std::error::Error;
@ -303,21 +303,21 @@ impl Rusty for LvArg {
#[derive(Clone)]
pub struct LvType {
literal_name: String,
r_type: Option<Box<syn::Type>>,
_r_type: Option<Box<syn::Type>>,
}
impl LvType {
pub fn new(literal_name: String) -> Self {
Self {
literal_name,
r_type: None,
_r_type: None,
}
}
pub fn from(r_type: Box<syn::Type>) -> Self {
Self {
literal_name: r_type.to_token_stream().to_string(),
r_type: Some(r_type),
_r_type: Some(r_type),
}
}

View file

@ -1,6 +1,6 @@
[package]
name = "lvgl-sys"
description = "Raw bindings to the LittlevGL C library."
description = "Raw bindings to the LVGL C library."
version = "0.5.2"
authors = ["Rafael Caricio <crates.lvgl-sys@caric.io>"]
edition = "2018"
@ -20,5 +20,8 @@ name = "lvgl_sys"
cty = "0.2.1"
[build-dependencies]
cc = "1.0.50"
bindgen = "0.54.0"
cc = "1.0.68"
bindgen = "0.59.2"
[features]
use-vendored-config = []

View file

@ -5,7 +5,7 @@ Rust raw bindings for LittlevGL library.
Build requires environment variables to be set:
- `DEP_LV_CONFIG_PATH`: Path to the directory containing the `lv_conf.h` header file used for configuration of LittlevGL library.
- `DEP_LV_CONFIG_PATH`: Path to the directory containing the `lv_conf.h` header file used for configuration of LVGL library.
We recommend the `lv_conf.h` file to be in your project's root directory. If so, the command to build your project would be:
```shell script

View file

@ -4,44 +4,50 @@ use std::{env, path::Path, path::PathBuf};
static CONFIG_NAME: &str = "DEP_LV_CONFIG_PATH";
fn main() {
let project_dir = PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap())
.canonicalize()
.unwrap();
let project_dir = canonicalize(PathBuf::from(env::var("CARGO_MANIFEST_DIR").unwrap()));
let shims_dir = project_dir.join("shims");
let vendor = project_dir.join("vendor");
let vendor_src = vendor.join("lvgl").join("src");
let lv_config_dir = {
let conf_path = env::var(CONFIG_NAME).map(|raw_path| PathBuf::from(raw_path)).unwrap_or_else(|_| {
let conf_path = env::var(CONFIG_NAME)
.map(PathBuf::from)
.unwrap_or_else(|_| {
match std::env::var("DOCS_RS") {
Ok(_) => {
// We've detected that we are building for docs.rs
// so let's use the vendored `lv_conf.h` file.
vendor.clone()
vendor.join("include")
}
Err(_) => panic!(
"The environment variable {} is required to be defined",
CONFIG_NAME
)
}
});
Err(_) => {
#[cfg(not(feature = "use-vendored-config"))]
panic!(
"The environment variable {} is required to be defined",
CONFIG_NAME
);
#[cfg(feature = "use-vendored-config")]
vendor.join("include")
}
}
});
if !conf_path.exists() {
panic!(format!(
panic!(
"Directory {} referenced by {} needs to exist",
conf_path.to_string_lossy(),
CONFIG_NAME
));
);
}
if !conf_path.is_dir() {
panic!(format!("{} needs to be a directory", CONFIG_NAME));
panic!("{} needs to be a directory", CONFIG_NAME);
}
if !conf_path.join("lv_conf.h").exists() {
panic!(format!(
panic!(
"Directory {} referenced by {} needs to contain a file called lv_conf.h",
conf_path.to_string_lossy(),
CONFIG_NAME
));
);
}
println!(
@ -91,11 +97,20 @@ fn main() {
if target.ends_with("emscripten") {
if let Ok(em_path) = env::var("EMSDK") {
additional_args.push("-I".to_string());
additional_args.push(format!("{}/upstream/emscripten/system/include/libc", em_path));
additional_args.push(format!(
"{}/upstream/emscripten/system/include/libc",
em_path
));
additional_args.push("-I".to_string());
additional_args.push(format!("{}/upstream/emscripten/system/lib/libc/musl/arch/emscripten", em_path));
additional_args.push(format!(
"{}/upstream/emscripten/system/lib/libc/musl/arch/emscripten",
em_path
));
additional_args.push("-I".to_string());
additional_args.push(format!("{}/upstream/emscripten/system/include/SDL", em_path));
additional_args.push(format!(
"{}/upstream/emscripten/system/include/SDL",
em_path
));
}
}
@ -112,7 +127,8 @@ fn main() {
.generate()
.expect("Unable to generate bindings");
bindings.write_to_file(out_path.join("bindings.rs"))
bindings
.write_to_file(out_path.join("bindings.rs"))
.expect("Can't write bindings!");
}
@ -127,3 +143,10 @@ fn add_c_files(build: &mut cc::Build, path: impl AsRef<Path>) {
}
}
}
fn canonicalize(path: impl AsRef<Path>) -> PathBuf {
let canonicalized = path.as_ref().canonicalize().unwrap();
let canonicalized = &*canonicalized.to_string_lossy();
PathBuf::from(canonicalized.strip_prefix(r"\\?\").unwrap_or(canonicalized))
}

View file

@ -23,10 +23,10 @@ mod tests {
lv_init();
let horizontal_resolution = lv_disp_get_hor_res(core::ptr::null_mut());
assert_eq!(horizontal_resolution, 240);
assert_eq!(horizontal_resolution, LV_HOR_RES_MAX as i16);
let vertical_resolution = lv_disp_get_ver_res(core::ptr::null_mut());
assert_eq!(vertical_resolution, 240);
assert_eq!(vertical_resolution, LV_VER_RES_MAX as i16);
}
}
}

@ -1 +1 @@
Subproject commit 1ca1934dbe8e826ef1ed1690005fb678fea3a1f3
Subproject commit 524709472757405ac0eef8d6d002632526430df3

View file

@ -1,6 +1,6 @@
[package]
name = "lvgl"
description = "LittlevGL bindings for Rust. A powerful and easy-to-use embedded GUI with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash)."
description = "LVGL bindings for Rust. A powerful and easy-to-use embedded GUI with many widgets, advanced visual effects (opacity, antialiasing, animations) and low memory requirements (16K RAM, 64K Flash)."
version = "0.5.2"
authors = ["Rafael Caricio <crates.lvgl@caric.io>"]
edition = "2018"
@ -14,13 +14,45 @@ build = "build.rs"
[dependencies]
lvgl-sys = { version = "0.5.2", path = "../lvgl-sys" }
cty = "0.2.1"
embedded-graphics = "0.6.2"
cstr_core = "0.2.0"
embedded-graphics = "0.7.1"
cstr_core = "0.2.3"
bitflags = "1.2.1"
[features]
alloc = ["cstr_core/alloc"]
lvgl_alloc = ["alloc"]
use-vendored-config = ["lvgl-sys/use-vendored-config"]
[build-dependencies]
quote = "1.0.7"
proc-macro2 = "1.0.18"
quote = "1.0.9"
proc-macro2 = "1.0.24"
lvgl-codegen = { version = "0.5.2", path = "../lvgl-codegen" }
lvgl-sys = { version = "0.5.2", path = "../lvgl-sys" }
[dev-dependencies]
embedded-graphics-simulator = "0.3.0"
heapless = "0.7.13"
[[example]]
name = "demo"
path = "../examples/demo.rs"
required-features = ["alloc"]
[[example]]
name = "bar"
path = "../examples/bar.rs"
required-features = ["alloc"]
[[example]]
name = "button_click"
path = "../examples/button_click.rs"
required-features = ["alloc"]
[[example]]
name = "gauge"
path = "../examples/gauge.rs"
[[example]]
name = "arc"
path = "../examples/arc.rs"
required-features = ["lvgl_alloc"]

20
lvgl/src/allocator.rs Normal file
View file

@ -0,0 +1,20 @@
use core::alloc::{GlobalAlloc, Layout};
// Register the global allocator
#[global_allocator]
static ALLOCATOR: LvglAlloc = LvglAlloc;
pub struct LvglAlloc;
unsafe impl GlobalAlloc for LvglAlloc {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
// Make sure LVGL is initialized!
crate::lvgl_init();
lvgl_sys::lv_mem_alloc(layout.size() as lvgl_sys::size_t) as *mut u8
}
unsafe fn dealloc(&self, ptr: *mut u8, _layout: Layout) {
crate::lvgl_init();
lvgl_sys::lv_mem_free(ptr as *const cty::c_void)
}
}

View file

@ -1,15 +1,68 @@
//! [![github]](https://github.com/rafaelcaricio/lvgl-rs)&ensp;[![crates-io]](https://crates.io/crates/lvgl)&ensp;[![docs-rs]](crate)
//!
//! [github]: https://img.shields.io/badge/github-8da0cb?style=for-the-badge&labelColor=555555&logo=github
//! [crates-io]: https://img.shields.io/badge/crates.io-fc8d62?style=for-the-badge&labelColor=555555&logo=rust
//! [docs-rs]: https://img.shields.io/badge/docs.rs-66c2a5?style=for-the-badge&labelColor=555555&logoColor=white&logo=data:image/svg+xml;base64,PHN2ZyByb2xlPSJpbWciIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgdmlld0JveD0iMCAwIDUxMiA1MTIiPjxwYXRoIGZpbGw9IiNmNWY1ZjUiIGQ9Ik00ODguNiAyNTAuMkwzOTIgMjE0VjEwNS41YzAtMTUtOS4zLTI4LjQtMjMuNC0zMy43bC0xMDAtMzcuNWMtOC4xLTMuMS0xNy4xLTMuMS0yNS4zIDBsLTEwMCAzNy41Yy0xNC4xIDUuMy0yMy40IDE4LjctMjMuNCAzMy43VjIxNGwtOTYuNiAzNi4yQzkuMyAyNTUuNSAwIDI2OC45IDAgMjgzLjlWMzk0YzAgMTMuNiA3LjcgMjYuMSAxOS45IDMyLjJsMTAwIDUwYzEwLjEgNS4xIDIyLjEgNS4xIDMyLjIgMGwxMDMuOS01MiAxMDMuOSA1MmMxMC4xIDUuMSAyMi4xIDUuMSAzMi4yIDBsMTAwLTUwYzEyLjItNi4xIDE5LjktMTguNiAxOS45LTMyLjJWMjgzLjljMC0xNS05LjMtMjguNC0yMy40LTMzLjd6TTM1OCAyMTQuOGwtODUgMzEuOXYtNjguMmw4NS0zN3Y3My4zek0xNTQgMTA0LjFsMTAyLTM4LjIgMTAyIDM4LjJ2LjZsLTEwMiA0MS40LTEwMi00MS40di0uNnptODQgMjkxLjFsLTg1IDQyLjV2LTc5LjFsODUtMzguOHY3NS40em0wLTExMmwtMTAyIDQxLjQtMTAyLTQxLjR2LS42bDEwMi0zOC4yIDEwMiAzOC4ydi42em0yNDAgMTEybC04NSA0Mi41di03OS4xbDg1LTM4Ljh2NzUuNHptMC0xMTJsLTEwMiA0MS40LTEwMi00MS40di0uNmwxMDItMzguMiAxMDIgMzguMnYuNnoiPjwvcGF0aD48L3N2Zz4K
//!
//! <br>
//!
//! [LVGL][1] bindings for Rust. A powerful and easy-to-use embedded GUI with many widgets, advanced visual effects, and
//! low memory footprint. This crate is compatible with `#![no_std]` environments by default.
//!
//! [1]: https://docs.lvgl.io/v7/en/html/get-started/quick-overview.html
//!
#![cfg_attr(not(test), no_std)]
#[macro_use]
extern crate bitflags;
pub(crate) mod mem;
#[cfg(feature = "lvgl_alloc")]
extern crate alloc;
// We can ONLY use `alloc::boxed::Box` if `lvgl_alloc` is enabled.
// That is because we use `Box` to send memory references to LVGL. Since the global allocator, when
// `lvgl_alloc` feature is enabled, is the LVGL memory manager then everything is in LVGL
// managed memory anyways. In that case we can use the Rust's provided Box definition.
//
#[cfg(feature = "lvgl_alloc")]
use ::alloc::boxed::Box;
#[cfg(feature = "lvgl_alloc")]
mod allocator;
mod support;
mod ui;
#[macro_use]
mod lv_core;
pub mod widgets;
#[cfg(not(feature = "lvgl_alloc"))]
pub(crate) mod mem;
// When LVGL allocator is not used on the Rust code, we need a way to add objects to the LVGL
// managed memory. We implement a very simple `Box` that has the minimal features to copy memory
// safely to the LVGL managed memory.
//
#[cfg(not(feature = "lvgl_alloc"))]
use crate::mem::Box;
pub use lv_core::*;
pub use support::*;
pub use ui::*;
use core::sync::atomic::{AtomicBool, Ordering};
// Initialize LVGL only once.
static LVGL_INITIALIZED: AtomicBool = AtomicBool::new(false);
pub(crate) fn lvgl_init() {
if LVGL_INITIALIZED
.compare_exchange(false, true, Ordering::Relaxed, Ordering::Relaxed)
.is_ok()
{
unsafe {
lvgl_sys::lv_init();
}
}
}

View file

@ -1,9 +1,9 @@
use crate::lv_core::style::Style;
use crate::mem::Box;
use crate::Box;
use crate::{Align, LvError, LvResult};
use core::ptr;
/// Represents a native LittlevGL object
/// Represents a native LVGL object
pub trait NativeObject {
/// Provide common way to access to the underlying native object pointer.
fn raw(&self) -> LvResult<ptr::NonNull<lvgl_sys::lv_obj_t>>;
@ -28,7 +28,7 @@ impl NativeObject for Obj {
}
}
/// A wrapper for all LittlevGL common operations on generic objects.
/// A wrapper for all LVGL common operations on generic objects.
pub trait Widget: NativeObject {
type SpecialEvent;
type Part: Into<u8>;
@ -146,8 +146,8 @@ macro_rules! define_object {
unsafe {
let mut raw = self.raw()?;
let obj = raw.as_mut();
let user_closure = $crate::mem::Box::new(f)?;
obj.user_data = $crate::mem::Box::into_raw(user_closure) as *mut cty::c_void;
let user_closure = $crate::Box::new(f);
obj.user_data = $crate::Box::into_raw(user_closure) as *mut cty::c_void;
lvgl_sys::lv_obj_set_event_cb(
obj,
lvgl_sys::lv_event_cb_t::Some($crate::support::event_callback::<Self, F>),
@ -179,19 +179,19 @@ macro_rules! define_object {
bitflags! {
pub struct State: u32 {
/// Normal, released
const DEFAULT = lvgl_sys::LV_STATE_DEFAULT;
const DEFAULT = lvgl_sys::LV_STATE_DEFAULT as u32;
/// Toggled or checked
const CHECKED = lvgl_sys::LV_STATE_CHECKED;
const CHECKED = lvgl_sys::LV_STATE_CHECKED as u32;
/// Focused via keypad or encoder or clicked via touchpad/mouse
const FOCUSED = lvgl_sys::LV_STATE_FOCUSED;
const FOCUSED = lvgl_sys::LV_STATE_FOCUSED as u32;
/// Edit by an encoder
const EDITED = lvgl_sys::LV_STATE_EDITED;
const EDITED = lvgl_sys::LV_STATE_EDITED as u32;
/// Hovered by mouse (not supported now)
const HOVERED = lvgl_sys::LV_STATE_HOVERED;
const HOVERED = lvgl_sys::LV_STATE_HOVERED as u32;
/// Pressed
const PRESSED = lvgl_sys::LV_STATE_PRESSED;
const PRESSED = lvgl_sys::LV_STATE_PRESSED as u32;
/// Disabled or inactive
const DISABLED = lvgl_sys::LV_STATE_DISABLED;
const DISABLED = lvgl_sys::LV_STATE_DISABLED as u32;
}
}
@ -206,9 +206,9 @@ pub enum Part {
All,
}
impl Into<u8> for Part {
fn into(self) -> u8 {
match self {
impl From<Part> for u8 {
fn from(self_: Part) -> u8 {
match self_ {
Part::Main => lvgl_sys::LV_OBJ_PART_MAIN as u8,
Part::All => lvgl_sys::LV_OBJ_PART_ALL as u8,
}

View file

@ -1,4 +1,4 @@
use crate::mem::Box;
use crate::Box;
use crate::{Color, LvResult, State};
use core::mem;
use cstr_core::CStr;
@ -7,6 +7,7 @@ pub enum Themes {
Pretty,
}
#[derive(Clone)]
pub struct Style {
pub(crate) raw: Box<lvgl_sys::lv_style_t>,
}
@ -17,7 +18,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_ptr(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_STR
(lvgl_sys::LV_STYLE_VALUE_STR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.as_ptr() as *mut cty::c_void,
);
@ -31,7 +32,7 @@ impl Default for Style {
let raw = unsafe {
let mut style = mem::MaybeUninit::<lvgl_sys::lv_style_t>::uninit();
lvgl_sys::lv_style_init(style.as_mut_ptr());
Box::new(style.assume_init()).unwrap()
Box::new(style.assume_init())
};
Self { raw }
}
@ -39,122 +40,122 @@ impl Default for Style {
bitflags! {
pub struct Opacity: u32 {
const OPA_TRANSP = lvgl_sys::LV_OPA_TRANSP;
const OPA_0 = lvgl_sys::LV_OPA_0;
const OPA_10 = lvgl_sys::LV_OPA_10;
const OPA_20 = lvgl_sys::LV_OPA_20;
const OPA_30 = lvgl_sys::LV_OPA_30;
const OPA_40 = lvgl_sys::LV_OPA_40;
const OPA_50 = lvgl_sys::LV_OPA_50;
const OPA_60 = lvgl_sys::LV_OPA_60;
const OPA_70 = lvgl_sys::LV_OPA_70;
const OPA_80 = lvgl_sys::LV_OPA_80;
const OPA_90 = lvgl_sys::LV_OPA_90;
const OPA_100 = lvgl_sys::LV_OPA_100;
const OPA_COVER = lvgl_sys::LV_OPA_COVER;
const OPA_TRANSP = lvgl_sys::LV_OPA_TRANSP as u32;
const OPA_0 = lvgl_sys::LV_OPA_0 as u32;
const OPA_10 = lvgl_sys::LV_OPA_10 as u32;
const OPA_20 = lvgl_sys::LV_OPA_20 as u32;
const OPA_30 = lvgl_sys::LV_OPA_30 as u32;
const OPA_40 = lvgl_sys::LV_OPA_40 as u32;
const OPA_50 = lvgl_sys::LV_OPA_50 as u32;
const OPA_60 = lvgl_sys::LV_OPA_60 as u32;
const OPA_70 = lvgl_sys::LV_OPA_70 as u32;
const OPA_80 = lvgl_sys::LV_OPA_80 as u32;
const OPA_90 = lvgl_sys::LV_OPA_90 as u32;
const OPA_100 = lvgl_sys::LV_OPA_100 as u32;
const OPA_COVER = lvgl_sys::LV_OPA_COVER as u32;
}
}
impl Into<u8> for Opacity {
fn into(self) -> u8 {
self.bits as u8
impl From<Opacity> for u8 {
fn from(self_: Opacity) -> u8 {
self_.bits as u8
}
}
bitflags! {
pub struct StyleProp: u32 {
const RADIUS = lvgl_sys::LV_STYLE_RADIUS;
const CLIP_CORNER = lvgl_sys::LV_STYLE_CLIP_CORNER;
const SIZE = lvgl_sys::LV_STYLE_SIZE;
const TRANSFORM_WIDTH = lvgl_sys::LV_STYLE_TRANSFORM_WIDTH;
const TRANSFORM_HEIGHT = lvgl_sys::LV_STYLE_TRANSFORM_HEIGHT;
const TRANSFORM_ANGLE = lvgl_sys::LV_STYLE_TRANSFORM_ANGLE;
const TRANSFORM_ZOOM = lvgl_sys::LV_STYLE_TRANSFORM_ZOOM;
const OPA_SCALE = lvgl_sys::LV_STYLE_OPA_SCALE;
const PAD_TOP = lvgl_sys::LV_STYLE_PAD_TOP;
const PAD_BOTTOM = lvgl_sys::LV_STYLE_PAD_BOTTOM;
const PAD_LEFT = lvgl_sys::LV_STYLE_PAD_LEFT;
const PAD_RIGHT = lvgl_sys::LV_STYLE_PAD_RIGHT;
const PAD_INNER = lvgl_sys::LV_STYLE_PAD_INNER;
const MARGIN_TOP = lvgl_sys::LV_STYLE_MARGIN_TOP;
const MARGIN_BOTTOM = lvgl_sys::LV_STYLE_MARGIN_BOTTOM;
const MARGIN_LEFT = lvgl_sys::LV_STYLE_MARGIN_LEFT;
const MARGIN_RIGHT = lvgl_sys::LV_STYLE_MARGIN_RIGHT;
const BG_BLEND_MODE = lvgl_sys::LV_STYLE_BG_BLEND_MODE;
const BG_MAIN_STOP = lvgl_sys::LV_STYLE_BG_MAIN_STOP;
const BG_GRAD_STOP = lvgl_sys::LV_STYLE_BG_GRAD_STOP;
const BG_GRAD_DIR = lvgl_sys::LV_STYLE_BG_GRAD_DIR;
const BG_COLOR = lvgl_sys::LV_STYLE_BG_COLOR;
const BG_GRAD_COLOR = lvgl_sys::LV_STYLE_BG_GRAD_COLOR;
const BG_OPA = lvgl_sys::LV_STYLE_BG_OPA;
const BORDER_WIDTH = lvgl_sys::LV_STYLE_BORDER_WIDTH;
const BORDER_SIDE = lvgl_sys::LV_STYLE_BORDER_SIDE;
const BORDER_BLEND_MODE = lvgl_sys::LV_STYLE_BORDER_BLEND_MODE;
const BORDER_POST = lvgl_sys::LV_STYLE_BORDER_POST;
const BORDER_COLOR = lvgl_sys::LV_STYLE_BORDER_COLOR;
const BORDER_OPA = lvgl_sys::LV_STYLE_BORDER_OPA;
const OUTLINE_WIDTH = lvgl_sys::LV_STYLE_OUTLINE_WIDTH;
const OUTLINE_PAD = lvgl_sys::LV_STYLE_OUTLINE_PAD;
const OUTLINE_BLEND_MODE = lvgl_sys::LV_STYLE_OUTLINE_BLEND_MODE;
const OUTLINE_COLOR = lvgl_sys::LV_STYLE_OUTLINE_COLOR;
const OUTLINE_OPA = lvgl_sys::LV_STYLE_OUTLINE_OPA;
const SHADOW_WIDTH = lvgl_sys::LV_STYLE_SHADOW_WIDTH;
const SHADOW_OFS_X = lvgl_sys::LV_STYLE_SHADOW_OFS_X;
const SHADOW_OFS_Y = lvgl_sys::LV_STYLE_SHADOW_OFS_Y;
const SHADOW_SPREAD = lvgl_sys::LV_STYLE_SHADOW_SPREAD;
const SHADOW_BLEND_MODE = lvgl_sys::LV_STYLE_SHADOW_BLEND_MODE;
const SHADOW_COLOR = lvgl_sys::LV_STYLE_SHADOW_COLOR;
const SHADOW_OPA = lvgl_sys::LV_STYLE_SHADOW_OPA;
const PATTERN_BLEND_MODE = lvgl_sys::LV_STYLE_PATTERN_BLEND_MODE;
const PATTERN_REPEAT = lvgl_sys::LV_STYLE_PATTERN_REPEAT;
const PATTERN_RECOLOR = lvgl_sys::LV_STYLE_PATTERN_RECOLOR;
const PATTERN_OPA = lvgl_sys::LV_STYLE_PATTERN_OPA;
const PATTERN_RECOLOR_OPA = lvgl_sys::LV_STYLE_PATTERN_RECOLOR_OPA;
const PATTERN_IMAGE = lvgl_sys::LV_STYLE_PATTERN_IMAGE;
const VALUE_LETTER_SPACE = lvgl_sys::LV_STYLE_VALUE_LETTER_SPACE;
const VALUE_LINE_SPACE = lvgl_sys::LV_STYLE_VALUE_LINE_SPACE;
const VALUE_BLEND_MODE = lvgl_sys::LV_STYLE_VALUE_BLEND_MODE;
const VALUE_OFS_X = lvgl_sys::LV_STYLE_VALUE_OFS_X;
const VALUE_OFS_Y = lvgl_sys::LV_STYLE_VALUE_OFS_Y;
const VALUE_ALIGN = lvgl_sys::LV_STYLE_VALUE_ALIGN;
const VALUE_COLOR = lvgl_sys::LV_STYLE_VALUE_COLOR;
const VALUE_OPA = lvgl_sys::LV_STYLE_VALUE_OPA;
const VALUE_FONT = lvgl_sys::LV_STYLE_VALUE_FONT;
const VALUE_STR = lvgl_sys::LV_STYLE_VALUE_STR;
const TEXT_LETTER_SPACE = lvgl_sys::LV_STYLE_TEXT_LETTER_SPACE;
const TEXT_LINE_SPACE = lvgl_sys::LV_STYLE_TEXT_LINE_SPACE;
const TEXT_DECOR = lvgl_sys::LV_STYLE_TEXT_DECOR;
const TEXT_BLEND_MODE = lvgl_sys::LV_STYLE_TEXT_BLEND_MODE;
const TEXT_COLOR = lvgl_sys::LV_STYLE_TEXT_COLOR;
const TEXT_SEL_COLOR = lvgl_sys::LV_STYLE_TEXT_SEL_COLOR;
const TEXT_OPA = lvgl_sys::LV_STYLE_TEXT_OPA;
const TEXT_FONT = lvgl_sys::LV_STYLE_TEXT_FONT;
const LINE_WIDTH = lvgl_sys::LV_STYLE_LINE_WIDTH;
const LINE_BLEND_MODE = lvgl_sys::LV_STYLE_LINE_BLEND_MODE;
const LINE_DASH_WIDTH = lvgl_sys::LV_STYLE_LINE_DASH_WIDTH;
const LINE_DASH_GAP = lvgl_sys::LV_STYLE_LINE_DASH_GAP;
const LINE_ROUNDED = lvgl_sys::LV_STYLE_LINE_ROUNDED;
const LINE_COLOR = lvgl_sys::LV_STYLE_LINE_COLOR;
const LINE_OPA = lvgl_sys::LV_STYLE_LINE_OPA;
const IMAGE_BLEND_MODE = lvgl_sys::LV_STYLE_IMAGE_BLEND_MODE;
const IMAGE_RECOLOR = lvgl_sys::LV_STYLE_IMAGE_RECOLOR;
const IMAGE_OPA = lvgl_sys::LV_STYLE_IMAGE_OPA;
const IMAGE_RECOLOR_OPA = lvgl_sys::LV_STYLE_IMAGE_RECOLOR_OPA;
const TRANSITION_TIME = lvgl_sys::LV_STYLE_TRANSITION_TIME;
const TRANSITION_DELAY = lvgl_sys::LV_STYLE_TRANSITION_DELAY;
const TRANSITION_PROP_1 = lvgl_sys::LV_STYLE_TRANSITION_PROP_1;
const TRANSITION_PROP_2 = lvgl_sys::LV_STYLE_TRANSITION_PROP_2;
const TRANSITION_PROP_3 = lvgl_sys::LV_STYLE_TRANSITION_PROP_3;
const TRANSITION_PROP_4 = lvgl_sys::LV_STYLE_TRANSITION_PROP_4;
const TRANSITION_PROP_5 = lvgl_sys::LV_STYLE_TRANSITION_PROP_5;
const TRANSITION_PROP_6 = lvgl_sys::LV_STYLE_TRANSITION_PROP_6;
const TRANSITION_PATH = lvgl_sys::LV_STYLE_TRANSITION_PATH;
const SCALE_WIDTH = lvgl_sys::LV_STYLE_SCALE_WIDTH;
const SCALE_BORDER_WIDTH = lvgl_sys::LV_STYLE_SCALE_BORDER_WIDTH;
const SCALE_END_BORDER_WIDTH = lvgl_sys::LV_STYLE_SCALE_END_BORDER_WIDTH;
const SCALE_END_LINE_WIDTH = lvgl_sys::LV_STYLE_SCALE_END_LINE_WIDTH;
const SCALE_GRAD_COLOR = lvgl_sys::LV_STYLE_SCALE_GRAD_COLOR;
const SCALE_END_COLOR = lvgl_sys::LV_STYLE_SCALE_END_COLOR;
const RADIUS = lvgl_sys::LV_STYLE_RADIUS as u32;
const CLIP_CORNER = lvgl_sys::LV_STYLE_CLIP_CORNER as u32;
const SIZE = lvgl_sys::LV_STYLE_SIZE as u32;
const TRANSFORM_WIDTH = lvgl_sys::LV_STYLE_TRANSFORM_WIDTH as u32;
const TRANSFORM_HEIGHT = lvgl_sys::LV_STYLE_TRANSFORM_HEIGHT as u32;
const TRANSFORM_ANGLE = lvgl_sys::LV_STYLE_TRANSFORM_ANGLE as u32;
const TRANSFORM_ZOOM = lvgl_sys::LV_STYLE_TRANSFORM_ZOOM as u32;
const OPA_SCALE = lvgl_sys::LV_STYLE_OPA_SCALE as u32;
const PAD_TOP = lvgl_sys::LV_STYLE_PAD_TOP as u32;
const PAD_BOTTOM = lvgl_sys::LV_STYLE_PAD_BOTTOM as u32;
const PAD_LEFT = lvgl_sys::LV_STYLE_PAD_LEFT as u32;
const PAD_RIGHT = lvgl_sys::LV_STYLE_PAD_RIGHT as u32;
const PAD_INNER = lvgl_sys::LV_STYLE_PAD_INNER as u32;
const MARGIN_TOP = lvgl_sys::LV_STYLE_MARGIN_TOP as u32;
const MARGIN_BOTTOM = lvgl_sys::LV_STYLE_MARGIN_BOTTOM as u32;
const MARGIN_LEFT = lvgl_sys::LV_STYLE_MARGIN_LEFT as u32;
const MARGIN_RIGHT = lvgl_sys::LV_STYLE_MARGIN_RIGHT as u32;
const BG_BLEND_MODE = lvgl_sys::LV_STYLE_BG_BLEND_MODE as u32;
const BG_MAIN_STOP = lvgl_sys::LV_STYLE_BG_MAIN_STOP as u32;
const BG_GRAD_STOP = lvgl_sys::LV_STYLE_BG_GRAD_STOP as u32;
const BG_GRAD_DIR = lvgl_sys::LV_STYLE_BG_GRAD_DIR as u32;
const BG_COLOR = lvgl_sys::LV_STYLE_BG_COLOR as u32;
const BG_GRAD_COLOR = lvgl_sys::LV_STYLE_BG_GRAD_COLOR as u32;
const BG_OPA = lvgl_sys::LV_STYLE_BG_OPA as u32;
const BORDER_WIDTH = lvgl_sys::LV_STYLE_BORDER_WIDTH as u32;
const BORDER_SIDE = lvgl_sys::LV_STYLE_BORDER_SIDE as u32;
const BORDER_BLEND_MODE = lvgl_sys::LV_STYLE_BORDER_BLEND_MODE as u32;
const BORDER_POST = lvgl_sys::LV_STYLE_BORDER_POST as u32;
const BORDER_COLOR = lvgl_sys::LV_STYLE_BORDER_COLOR as u32;
const BORDER_OPA = lvgl_sys::LV_STYLE_BORDER_OPA as u32;
const OUTLINE_WIDTH = lvgl_sys::LV_STYLE_OUTLINE_WIDTH as u32;
const OUTLINE_PAD = lvgl_sys::LV_STYLE_OUTLINE_PAD as u32;
const OUTLINE_BLEND_MODE = lvgl_sys::LV_STYLE_OUTLINE_BLEND_MODE as u32;
const OUTLINE_COLOR = lvgl_sys::LV_STYLE_OUTLINE_COLOR as u32;
const OUTLINE_OPA = lvgl_sys::LV_STYLE_OUTLINE_OPA as u32;
const SHADOW_WIDTH = lvgl_sys::LV_STYLE_SHADOW_WIDTH as u32;
const SHADOW_OFS_X = lvgl_sys::LV_STYLE_SHADOW_OFS_X as u32;
const SHADOW_OFS_Y = lvgl_sys::LV_STYLE_SHADOW_OFS_Y as u32;
const SHADOW_SPREAD = lvgl_sys::LV_STYLE_SHADOW_SPREAD as u32;
const SHADOW_BLEND_MODE = lvgl_sys::LV_STYLE_SHADOW_BLEND_MODE as u32;
const SHADOW_COLOR = lvgl_sys::LV_STYLE_SHADOW_COLOR as u32;
const SHADOW_OPA = lvgl_sys::LV_STYLE_SHADOW_OPA as u32;
const PATTERN_BLEND_MODE = lvgl_sys::LV_STYLE_PATTERN_BLEND_MODE as u32;
const PATTERN_REPEAT = lvgl_sys::LV_STYLE_PATTERN_REPEAT as u32;
const PATTERN_RECOLOR = lvgl_sys::LV_STYLE_PATTERN_RECOLOR as u32;
const PATTERN_OPA = lvgl_sys::LV_STYLE_PATTERN_OPA as u32;
const PATTERN_RECOLOR_OPA = lvgl_sys::LV_STYLE_PATTERN_RECOLOR_OPA as u32;
const PATTERN_IMAGE = lvgl_sys::LV_STYLE_PATTERN_IMAGE as u32;
const VALUE_LETTER_SPACE = lvgl_sys::LV_STYLE_VALUE_LETTER_SPACE as u32;
const VALUE_LINE_SPACE = lvgl_sys::LV_STYLE_VALUE_LINE_SPACE as u32;
const VALUE_BLEND_MODE = lvgl_sys::LV_STYLE_VALUE_BLEND_MODE as u32;
const VALUE_OFS_X = lvgl_sys::LV_STYLE_VALUE_OFS_X as u32;
const VALUE_OFS_Y = lvgl_sys::LV_STYLE_VALUE_OFS_Y as u32;
const VALUE_ALIGN = lvgl_sys::LV_STYLE_VALUE_ALIGN as u32;
const VALUE_COLOR = lvgl_sys::LV_STYLE_VALUE_COLOR as u32;
const VALUE_OPA = lvgl_sys::LV_STYLE_VALUE_OPA as u32;
const VALUE_FONT = lvgl_sys::LV_STYLE_VALUE_FONT as u32;
const VALUE_STR = lvgl_sys::LV_STYLE_VALUE_STR as u32;
const TEXT_LETTER_SPACE = lvgl_sys::LV_STYLE_TEXT_LETTER_SPACE as u32;
const TEXT_LINE_SPACE = lvgl_sys::LV_STYLE_TEXT_LINE_SPACE as u32;
const TEXT_DECOR = lvgl_sys::LV_STYLE_TEXT_DECOR as u32;
const TEXT_BLEND_MODE = lvgl_sys::LV_STYLE_TEXT_BLEND_MODE as u32;
const TEXT_COLOR = lvgl_sys::LV_STYLE_TEXT_COLOR as u32;
const TEXT_SEL_COLOR = lvgl_sys::LV_STYLE_TEXT_SEL_COLOR as u32;
const TEXT_OPA = lvgl_sys::LV_STYLE_TEXT_OPA as u32;
const TEXT_FONT = lvgl_sys::LV_STYLE_TEXT_FONT as u32;
const LINE_WIDTH = lvgl_sys::LV_STYLE_LINE_WIDTH as u32;
const LINE_BLEND_MODE = lvgl_sys::LV_STYLE_LINE_BLEND_MODE as u32;
const LINE_DASH_WIDTH = lvgl_sys::LV_STYLE_LINE_DASH_WIDTH as u32;
const LINE_DASH_GAP = lvgl_sys::LV_STYLE_LINE_DASH_GAP as u32;
const LINE_ROUNDED = lvgl_sys::LV_STYLE_LINE_ROUNDED as u32;
const LINE_COLOR = lvgl_sys::LV_STYLE_LINE_COLOR as u32;
const LINE_OPA = lvgl_sys::LV_STYLE_LINE_OPA as u32;
const IMAGE_BLEND_MODE = lvgl_sys::LV_STYLE_IMAGE_BLEND_MODE as u32;
const IMAGE_RECOLOR = lvgl_sys::LV_STYLE_IMAGE_RECOLOR as u32;
const IMAGE_OPA = lvgl_sys::LV_STYLE_IMAGE_OPA as u32;
const IMAGE_RECOLOR_OPA = lvgl_sys::LV_STYLE_IMAGE_RECOLOR_OPA as u32;
const TRANSITION_TIME = lvgl_sys::LV_STYLE_TRANSITION_TIME as u32;
const TRANSITION_DELAY = lvgl_sys::LV_STYLE_TRANSITION_DELAY as u32;
const TRANSITION_PROP_1 = lvgl_sys::LV_STYLE_TRANSITION_PROP_1 as u32;
const TRANSITION_PROP_2 = lvgl_sys::LV_STYLE_TRANSITION_PROP_2 as u32;
const TRANSITION_PROP_3 = lvgl_sys::LV_STYLE_TRANSITION_PROP_3 as u32;
const TRANSITION_PROP_4 = lvgl_sys::LV_STYLE_TRANSITION_PROP_4 as u32;
const TRANSITION_PROP_5 = lvgl_sys::LV_STYLE_TRANSITION_PROP_5 as u32;
const TRANSITION_PROP_6 = lvgl_sys::LV_STYLE_TRANSITION_PROP_6 as u32;
const TRANSITION_PATH = lvgl_sys::LV_STYLE_TRANSITION_PATH as u32;
const SCALE_WIDTH = lvgl_sys::LV_STYLE_SCALE_WIDTH as u32;
const SCALE_BORDER_WIDTH = lvgl_sys::LV_STYLE_SCALE_BORDER_WIDTH as u32;
const SCALE_END_BORDER_WIDTH = lvgl_sys::LV_STYLE_SCALE_END_BORDER_WIDTH as u32;
const SCALE_END_LINE_WIDTH = lvgl_sys::LV_STYLE_SCALE_END_LINE_WIDTH as u32;
const SCALE_GRAD_COLOR = lvgl_sys::LV_STYLE_SCALE_GRAD_COLOR as u32;
const SCALE_END_COLOR = lvgl_sys::LV_STYLE_SCALE_END_COLOR as u32;
}
}
@ -165,8 +166,8 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_RADIUS | (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32))
as u16,
(lvgl_sys::LV_STYLE_RADIUS as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
@ -177,7 +178,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_CLIP_CORNER
(lvgl_sys::LV_STYLE_CLIP_CORNER as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -189,8 +190,8 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SIZE | (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32))
as u16,
(lvgl_sys::LV_STYLE_SIZE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
@ -201,7 +202,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSFORM_WIDTH
(lvgl_sys::LV_STYLE_TRANSFORM_WIDTH as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -213,7 +214,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSFORM_HEIGHT
(lvgl_sys::LV_STYLE_TRANSFORM_HEIGHT as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -225,7 +226,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSFORM_ANGLE
(lvgl_sys::LV_STYLE_TRANSFORM_ANGLE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -237,7 +238,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSFORM_ZOOM
(lvgl_sys::LV_STYLE_TRANSFORM_ZOOM as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -249,7 +250,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_OPA_SCALE
(lvgl_sys::LV_STYLE_OPA_SCALE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
@ -261,8 +262,8 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PAD_TOP | (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32))
as u16,
(lvgl_sys::LV_STYLE_PAD_TOP as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
}
@ -273,7 +274,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PAD_BOTTOM
(lvgl_sys::LV_STYLE_PAD_BOTTOM as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -285,7 +286,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PAD_LEFT
(lvgl_sys::LV_STYLE_PAD_LEFT as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -297,7 +298,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PAD_RIGHT
(lvgl_sys::LV_STYLE_PAD_RIGHT as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -309,7 +310,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PAD_INNER
(lvgl_sys::LV_STYLE_PAD_INNER as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -321,7 +322,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_MARGIN_TOP
(lvgl_sys::LV_STYLE_MARGIN_TOP as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -333,7 +334,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_MARGIN_BOTTOM
(lvgl_sys::LV_STYLE_MARGIN_BOTTOM as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -345,7 +346,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_MARGIN_LEFT
(lvgl_sys::LV_STYLE_MARGIN_LEFT as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -357,7 +358,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_MARGIN_RIGHT
(lvgl_sys::LV_STYLE_MARGIN_RIGHT as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -369,7 +370,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_BLEND_MODE
(lvgl_sys::LV_STYLE_BG_BLEND_MODE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -381,7 +382,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_MAIN_STOP
(lvgl_sys::LV_STYLE_BG_MAIN_STOP as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -393,7 +394,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_GRAD_STOP
(lvgl_sys::LV_STYLE_BG_GRAD_STOP as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -405,7 +406,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_GRAD_DIR
(lvgl_sys::LV_STYLE_BG_GRAD_DIR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -417,7 +418,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_COLOR
(lvgl_sys::LV_STYLE_BG_COLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
@ -429,7 +430,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_GRAD_COLOR
(lvgl_sys::LV_STYLE_BG_GRAD_COLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
@ -441,8 +442,8 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BG_OPA | (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32))
as u16,
(lvgl_sys::LV_STYLE_BG_OPA as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
}
@ -453,7 +454,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BORDER_WIDTH
(lvgl_sys::LV_STYLE_BORDER_WIDTH as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -465,7 +466,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BORDER_SIDE
(lvgl_sys::LV_STYLE_BORDER_SIDE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -477,7 +478,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BORDER_BLEND_MODE
(lvgl_sys::LV_STYLE_BORDER_BLEND_MODE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -489,7 +490,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BORDER_POST
(lvgl_sys::LV_STYLE_BORDER_POST as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -501,7 +502,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BORDER_COLOR
(lvgl_sys::LV_STYLE_BORDER_COLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
@ -513,7 +514,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_BORDER_OPA
(lvgl_sys::LV_STYLE_BORDER_OPA as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
@ -525,7 +526,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_OUTLINE_WIDTH
(lvgl_sys::LV_STYLE_OUTLINE_WIDTH as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -537,7 +538,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_OUTLINE_PAD
(lvgl_sys::LV_STYLE_OUTLINE_PAD as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -549,7 +550,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_OUTLINE_BLEND_MODE
(lvgl_sys::LV_STYLE_OUTLINE_BLEND_MODE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -561,7 +562,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_OUTLINE_COLOR
(lvgl_sys::LV_STYLE_OUTLINE_COLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
@ -573,7 +574,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_OUTLINE_OPA
(lvgl_sys::LV_STYLE_OUTLINE_OPA as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
@ -585,7 +586,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_WIDTH
(lvgl_sys::LV_STYLE_SHADOW_WIDTH as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -597,7 +598,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_OFS_X
(lvgl_sys::LV_STYLE_SHADOW_OFS_X as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -609,7 +610,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_OFS_Y
(lvgl_sys::LV_STYLE_SHADOW_OFS_Y as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -621,7 +622,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_SPREAD
(lvgl_sys::LV_STYLE_SHADOW_SPREAD as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -633,7 +634,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_BLEND_MODE
(lvgl_sys::LV_STYLE_SHADOW_BLEND_MODE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -645,7 +646,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_COLOR
(lvgl_sys::LV_STYLE_SHADOW_COLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
@ -657,7 +658,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SHADOW_OPA
(lvgl_sys::LV_STYLE_SHADOW_OPA as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
@ -669,7 +670,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PATTERN_REPEAT
(lvgl_sys::LV_STYLE_PATTERN_REPEAT as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -681,7 +682,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PATTERN_BLEND_MODE
(lvgl_sys::LV_STYLE_PATTERN_BLEND_MODE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -693,7 +694,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PATTERN_RECOLOR
(lvgl_sys::LV_STYLE_PATTERN_RECOLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
@ -705,7 +706,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PATTERN_OPA
(lvgl_sys::LV_STYLE_PATTERN_OPA as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
@ -717,7 +718,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_PATTERN_RECOLOR_OPA
(lvgl_sys::LV_STYLE_PATTERN_RECOLOR_OPA as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
@ -729,7 +730,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_LETTER_SPACE
(lvgl_sys::LV_STYLE_VALUE_LETTER_SPACE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -741,7 +742,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_LINE_SPACE
(lvgl_sys::LV_STYLE_VALUE_LINE_SPACE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -753,7 +754,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_BLEND_MODE
(lvgl_sys::LV_STYLE_VALUE_BLEND_MODE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -765,7 +766,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_OFS_X
(lvgl_sys::LV_STYLE_VALUE_OFS_X as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -777,7 +778,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_OFS_Y
(lvgl_sys::LV_STYLE_VALUE_OFS_Y as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -789,7 +790,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_ALIGN
(lvgl_sys::LV_STYLE_VALUE_ALIGN as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -801,7 +802,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_COLOR
(lvgl_sys::LV_STYLE_VALUE_COLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
@ -813,7 +814,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_VALUE_OPA
(lvgl_sys::LV_STYLE_VALUE_OPA as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
@ -825,7 +826,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_LETTER_SPACE
(lvgl_sys::LV_STYLE_TEXT_LETTER_SPACE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -837,7 +838,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_LINE_SPACE
(lvgl_sys::LV_STYLE_TEXT_LINE_SPACE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -849,7 +850,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_DECOR
(lvgl_sys::LV_STYLE_TEXT_DECOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -861,7 +862,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_BLEND_MODE
(lvgl_sys::LV_STYLE_TEXT_BLEND_MODE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -873,7 +874,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_COLOR
(lvgl_sys::LV_STYLE_TEXT_COLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
@ -885,7 +886,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_SEL_COLOR
(lvgl_sys::LV_STYLE_TEXT_SEL_COLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
@ -897,7 +898,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TEXT_OPA
(lvgl_sys::LV_STYLE_TEXT_OPA as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
@ -909,7 +910,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_WIDTH
(lvgl_sys::LV_STYLE_LINE_WIDTH as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -921,7 +922,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_BLEND_MODE
(lvgl_sys::LV_STYLE_LINE_BLEND_MODE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -933,7 +934,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_DASH_WIDTH
(lvgl_sys::LV_STYLE_LINE_DASH_WIDTH as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -945,7 +946,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_DASH_GAP
(lvgl_sys::LV_STYLE_LINE_DASH_GAP as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -957,7 +958,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_ROUNDED
(lvgl_sys::LV_STYLE_LINE_ROUNDED as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -969,7 +970,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_COLOR
(lvgl_sys::LV_STYLE_LINE_COLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
@ -981,7 +982,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_LINE_OPA
(lvgl_sys::LV_STYLE_LINE_OPA as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
@ -993,7 +994,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_IMAGE_BLEND_MODE
(lvgl_sys::LV_STYLE_IMAGE_BLEND_MODE as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1005,7 +1006,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_IMAGE_RECOLOR
(lvgl_sys::LV_STYLE_IMAGE_RECOLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.raw,
);
@ -1017,7 +1018,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_IMAGE_OPA
(lvgl_sys::LV_STYLE_IMAGE_OPA as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
@ -1029,7 +1030,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_opa(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_IMAGE_RECOLOR_OPA
(lvgl_sys::LV_STYLE_IMAGE_RECOLOR_OPA as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value.into(),
);
@ -1041,7 +1042,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_TIME
(lvgl_sys::LV_STYLE_TRANSITION_TIME as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1053,7 +1054,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_DELAY
(lvgl_sys::LV_STYLE_TRANSITION_DELAY as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1065,7 +1066,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_PROP_1
(lvgl_sys::LV_STYLE_TRANSITION_PROP_1 as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1077,7 +1078,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_PROP_2
(lvgl_sys::LV_STYLE_TRANSITION_PROP_2 as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1089,7 +1090,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_PROP_3
(lvgl_sys::LV_STYLE_TRANSITION_PROP_3 as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1101,7 +1102,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_PROP_4
(lvgl_sys::LV_STYLE_TRANSITION_PROP_4 as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1113,7 +1114,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_PROP_5
(lvgl_sys::LV_STYLE_TRANSITION_PROP_5 as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1125,7 +1126,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_TRANSITION_PROP_6
(lvgl_sys::LV_STYLE_TRANSITION_PROP_6 as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1137,7 +1138,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SCALE_WIDTH
(lvgl_sys::LV_STYLE_SCALE_WIDTH as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1149,7 +1150,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SCALE_BORDER_WIDTH
(lvgl_sys::LV_STYLE_SCALE_BORDER_WIDTH as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1161,7 +1162,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SCALE_END_BORDER_WIDTH
(lvgl_sys::LV_STYLE_SCALE_END_BORDER_WIDTH as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1173,7 +1174,7 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_int(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SCALE_END_LINE_WIDTH
(lvgl_sys::LV_STYLE_SCALE_END_LINE_WIDTH as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
value,
);
@ -1185,8 +1186,8 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SCALE_GRAD_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
(lvgl_sys::LV_STYLE_SCALE_GRAD_COLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS)) as u16,
value.raw,
);
}
@ -1197,8 +1198,8 @@ impl Style {
unsafe {
lvgl_sys::_lv_style_set_color(
self.raw.as_mut(),
(lvgl_sys::LV_STYLE_SCALE_END_COLOR
| (native_state << lvgl_sys::LV_STYLE_STATE_POS as u32)) as u16,
(lvgl_sys::LV_STYLE_SCALE_END_COLOR as u32
| (native_state << lvgl_sys::LV_STYLE_STATE_POS)) as u16,
value.raw,
);
}

View file

@ -1,13 +1,17 @@
use crate::{LvError, LvResult};
use core::mem;
use core::ops::{Deref, DerefMut};
use core::ptr::NonNull;
/// Places `T` into LVGL memory.
/// Places a sized `T` into LVGL memory.
///
/// This is useful for cases when we need to allocate memory on Rust side
/// and handover the management of that memory to LVGL. May also be used in cases we
/// want to use dynamic memory in the Rust side.
pub(crate) struct Box<T>(NonNull<T>);
impl<T> Box<T> {
pub fn new(inner: T) -> LvResult<Box<T>> {
/// Allocate memory using LVGL memory API and place `T` in the LVGL tracked memory.
pub fn new(value: T) -> Box<T> {
let size = mem::size_of::<T>();
let inner = unsafe {
let ptr = lvgl_sys::lv_mem_alloc(size as lvgl_sys::size_t) as *mut T;
@ -19,17 +23,16 @@ impl<T> Box<T> {
"Memory address not aligned!"
);
match NonNull::new(ptr) {
Some(v) => {
// Move `T` to LVGL managed memory
// It will panic if LVGL memory is not aligned
ptr.write(inner);
Ok(v)
}
None => Err(LvError::LvOOMemory),
}
NonNull::new(ptr)
.map(|p| {
p.as_ptr().write(value);
p
})
.unwrap_or_else(|| {
panic!("Could not allocate memory {} bytes", size);
})
};
Ok(Box(inner?))
Box(inner)
}
pub fn into_raw(self) -> *mut T {
@ -66,35 +69,30 @@ impl<T> AsMut<T> for Box<T> {
}
}
impl<T: Clone> Clone for Box<T> {
fn clone(&self) -> Self {
unsafe { Self::new(self.0.as_ref().clone()) }
}
}
#[cfg(test)]
mod test {
use super::*;
use core::mem::MaybeUninit;
use std::sync::Once;
static INIT_LVGL: Once = Once::new();
fn init() {
INIT_LVGL.call_once(|| {
unsafe {
lvgl_sys::lv_init();
};
});
}
use std::vec::Vec;
#[test]
fn place_value_in_lv_mem() {
init();
crate::lvgl_init();
let v = Box::new(5).unwrap();
let v = Box::new(5);
drop(v);
let v = Box::new(10).unwrap();
let v = Box::new(10);
drop(v);
}
#[test]
fn place_complex_value_in_lv_mem() {
init();
crate::lvgl_init();
#[repr(C)]
#[derive(Debug)]
@ -105,6 +103,9 @@ mod test {
disp: i32,
}
let initial_mem_info = mem_info();
let mut keep = Vec::new();
for i in 0..100 {
let p = Point {
x: i,
@ -114,31 +115,60 @@ mod test {
};
println!("{:?}", p);
let mut b = Box::new(p).unwrap_or_else(|_| {
print_mem_info();
panic!("OOM");
});
let mut b = Box::new(p);
println!("memory address is {:p}", b.as_mut());
let point = b.as_mut();
if point.x != i {
print_mem_info();
println!("{:?}", point);
}
assert_eq!(point.x, i);
let info = mem_info();
println!("mem info: {:?}", &info);
keep.push(b);
}
drop(keep);
unsafe {
lvgl_sys::lv_mem_defrag();
}
let final_info = mem_info();
println!("mem info: {:?}", &final_info);
// If this fails, we are leaking memory! BOOM! \o/
assert_eq!(initial_mem_info.free_size, final_info.free_size)
}
fn print_mem_info() {
let mut info = MaybeUninit::uninit();
#[test]
fn clone_object_in_lv_mem() {
crate::lvgl_init();
let v1 = Box::new(5);
let v2 = v1.clone();
// Ensure that the two objects have identical values.
assert_eq!(*v1, *v2);
// They should have different memory addresses, however.
assert_ne!(v1.into_raw() as usize, v2.into_raw() as usize);
}
fn mem_info() -> lvgl_sys::lv_mem_monitor_t {
let mut info = lvgl_sys::lv_mem_monitor_t {
total_size: 0,
free_cnt: 0,
free_size: 0,
free_biggest_size: 0,
used_cnt: 0,
max_used: 0,
used_pct: 0,
frag_pct: 0,
};
unsafe {
lvgl_sys::lv_mem_monitor(info.as_mut_ptr());
}
if !info.as_ptr().is_null() {
let info = unsafe { info.assume_init() };
println!("mem info: {:?}", info);
lvgl_sys::lv_mem_monitor(&mut info as *mut _);
}
info
}
}

View file

@ -29,21 +29,15 @@ impl Color {
}
pub fn r(&self) -> u8 {
unsafe {
lvgl_sys::_LV_COLOR_GET_R(self.raw) as u8
}
unsafe { lvgl_sys::_LV_COLOR_GET_R(self.raw) as u8 }
}
pub fn g(&self) -> u8 {
unsafe {
lvgl_sys::_LV_COLOR_GET_G(self.raw) as u8
}
unsafe { lvgl_sys::_LV_COLOR_GET_G(self.raw) as u8 }
}
pub fn b(&self) -> u8 {
unsafe {
lvgl_sys::_LV_COLOR_GET_B(self.raw) as u8
}
unsafe { lvgl_sys::_LV_COLOR_GET_B(self.raw) as u8 }
}
}
@ -71,7 +65,7 @@ impl From<Color> for Rgb565 {
}
}
/// Events are triggered in LittlevGL when something happens which might be interesting to
/// Events are triggered in LVGL when something happens which might be interesting to
/// the user, e.g. if an object:
/// - is clicked
/// - is dragged
@ -118,23 +112,25 @@ impl<S> TryFrom<lvgl_sys::lv_event_t> for Event<S> {
type Error = ();
fn try_from(value: u8) -> Result<Self, Self::Error> {
const LV_EVENT_PRESSED: u32 = lvgl_sys::LV_EVENT_PRESSED as u32;
const LV_EVENT_PRESSING: u32 = lvgl_sys::LV_EVENT_PRESSING as u32;
const LV_EVENT_PRESS_LOST: u32 = lvgl_sys::LV_EVENT_PRESS_LOST as u32;
const LV_EVENT_SHORT_CLICKED: u32 = lvgl_sys::LV_EVENT_SHORT_CLICKED as u32;
const LV_EVENT_CLICKED: u32 = lvgl_sys::LV_EVENT_CLICKED as u32;
const LV_EVENT_LONG_PRESSED: u32 = lvgl_sys::LV_EVENT_LONG_PRESSED as u32;
const LV_EVENT_LONG_PRESSED_REPEAT: u32 = lvgl_sys::LV_EVENT_LONG_PRESSED_REPEAT as u32;
const LV_EVENT_RELEASED: u32 = lvgl_sys::LV_EVENT_RELEASED as u32;
match value as u32 {
lvgl_sys::LV_EVENT_PRESSED => Ok(Event::Pressed),
lvgl_sys::LV_EVENT_PRESSING => Ok(Event::Pressing),
lvgl_sys::LV_EVENT_PRESS_LOST => Ok(Event::PressLost),
lvgl_sys::LV_EVENT_SHORT_CLICKED => Ok(Event::ShortClicked),
lvgl_sys::LV_EVENT_CLICKED => Ok(Event::Clicked),
lvgl_sys::LV_EVENT_LONG_PRESSED => Ok(Event::LongPressed),
lvgl_sys::LV_EVENT_LONG_PRESSED_REPEAT => Ok(Event::LongPressedRepeat),
lvgl_sys::LV_EVENT_RELEASED => Ok(Event::Released),
LV_EVENT_PRESSED => Ok(Event::Pressed),
LV_EVENT_PRESSING => Ok(Event::Pressing),
LV_EVENT_PRESS_LOST => Ok(Event::PressLost),
LV_EVENT_SHORT_CLICKED => Ok(Event::ShortClicked),
LV_EVENT_CLICKED => Ok(Event::Clicked),
LV_EVENT_LONG_PRESSED => Ok(Event::LongPressed),
LV_EVENT_LONG_PRESSED_REPEAT => Ok(Event::LongPressedRepeat),
LV_EVENT_RELEASED => Ok(Event::Released),
_ => Err(()),
// _ => {
// if let Ok(special_event_type) = S::try_from(value) {
// Ok(Event::Special(special_event_type))
// } else {
// Err(())
// }
// }
}
}
}
@ -207,9 +203,9 @@ pub enum Align {
OutRightBottom,
}
impl Into<u8> for Align {
fn into(self) -> u8 {
let native = match self {
impl From<Align> for u8 {
fn from(self_: Align) -> u8 {
let native = match self_ {
Align::Center => lvgl_sys::LV_ALIGN_CENTER,
Align::InTopLeft => lvgl_sys::LV_ALIGN_IN_TOP_LEFT,
Align::InTopMid => lvgl_sys::LV_ALIGN_IN_TOP_MID,
@ -250,11 +246,9 @@ impl From<Animation> for lvgl_sys::lv_anim_enable_t {
}
}
#[cfg(test)]
mod test {
use super::*;
use lvgl_sys;
#[test]
fn color_properties_accessible() {

View file

@ -1,4 +1,4 @@
use crate::mem::Box;
use crate::Box;
use crate::{Color, Event, LvError, LvResult, Obj, Widget};
use core::marker::PhantomData;
use core::mem::MaybeUninit;
@ -6,11 +6,11 @@ use core::ptr;
use core::ptr::NonNull;
use core::sync::atomic::{AtomicBool, Ordering};
use core::time::Duration;
use embedded_graphics::pixelcolor::PixelColor;
use embedded_graphics::draw_target::DrawTarget;
use embedded_graphics::prelude::*;
use embedded_graphics::{drawable, DrawTarget};
use embedded_graphics::{pixelcolor::PixelColor, Pixel};
// There can only be a single reference to LittlevGL library.
// There can only be a single reference to LVGL library.
static LVGL_IN_USE: AtomicBool = AtomicBool::new(false);
// TODO: Make this an external configuration
@ -20,33 +20,34 @@ pub(crate) const BUF_SIZE: usize = lvgl_sys::LV_HOR_RES_MAX as usize * REFRESH_B
pub struct UI<T, C>
where
T: DrawTarget<C>,
T: DrawTarget<Color = C>,
C: PixelColor + From<Color>,
{
// LittlevGL is not thread-safe by default.
// LVGL is not thread-safe by default.
_not_sync: PhantomData<*mut ()>,
// Later we can add possibility to have multiple displays by using `heapless::Vec`
display_data: Option<DisplayUserData<T, C>>,
}
// LittlevGL does not use thread locals.
// LVGL does not use thread locals.
unsafe impl<T, C> Send for UI<T, C>
where
T: DrawTarget<C>,
T: DrawTarget<Color = C>,
C: PixelColor + From<Color>,
{
}
impl<T, C> UI<T, C>
where
T: DrawTarget<C>,
T: DrawTarget<Color = C>,
C: PixelColor + From<Color>,
{
pub fn init() -> LvResult<Self> {
if !LVGL_IN_USE.compare_and_swap(false, true, Ordering::SeqCst) {
unsafe {
lvgl_sys::lv_init();
}
if LVGL_IN_USE
.compare_exchange(false, true, Ordering::Relaxed, Ordering::Relaxed)
.is_ok()
{
crate::lvgl_init();
Ok(Self {
_not_sync: PhantomData,
display_data: None,
@ -72,15 +73,15 @@ where
// Initialize the display buffer
lvgl_sys::lv_disp_buf_init(
disp_buf.as_mut_ptr(),
Box::into_raw(Box::new(refresh_buffer1)?) as *mut cty::c_void,
Box::into_raw(Box::new(refresh_buffer2)?) as *mut cty::c_void,
Box::into_raw(Box::new(refresh_buffer1)) as *mut cty::c_void,
Box::into_raw(Box::new(refresh_buffer2)) as *mut cty::c_void,
lvgl_sys::LV_HOR_RES_MAX * REFRESH_BUFFER_LEN as u32,
);
// Basic initialization of the display driver
lvgl_sys::lv_disp_drv_init(disp_drv.as_mut_ptr());
let mut disp_drv = Box::new(disp_drv.assume_init())?;
let mut disp_drv = Box::new(disp_drv.assume_init());
// Assign the buffer to the display
disp_drv.buffer = Box::into_raw(Box::new(disp_buf.assume_init())?);
disp_drv.buffer = Box::into_raw(Box::new(disp_buf.assume_init()));
// Set your driver function
disp_drv.flush_cb = Some(display_callback_wrapper::<T, C>);
disp_drv.user_data = &mut self.display_data as *mut _ as *mut cty::c_void;
@ -134,7 +135,7 @@ where
pub(crate) struct DisplayUserData<T, C>
where
T: DrawTarget<C>,
T: DrawTarget<Color = C>,
C: PixelColor + From<Color>,
{
display: T,
@ -146,7 +147,7 @@ unsafe extern "C" fn display_callback_wrapper<T, C>(
area: *const lvgl_sys::lv_area_t,
color_p: *mut lvgl_sys::lv_color_t,
) where
T: DrawTarget<C>,
T: DrawTarget<Color = C>,
C: PixelColor + From<Color>,
{
// In the `std` world we would make sure to capture panics here and make them not escape across
@ -163,12 +164,12 @@ unsafe extern "C" fn display_callback_wrapper<T, C>(
// TODO: Can we do anything when there is a error while flushing?
let _ = display_flush(&mut user_data.display, (x1, x2), (y1, y2), color_p);
}
// Indicate to LittlevGL that we are ready with the flushing
// Indicate to LVGL that we are ready with the flushing
lvgl_sys::lv_disp_flush_ready(disp_drv);
}
// We separate this display flush function to reduce the amount of unsafe code we need to write.
// This also provides a good separation of concerns, what is necessary from LittlevGL to work and
// This also provides a good separation of concerns, what is necessary from LVGL to work and
// what is the lvgl-rs wrapper responsibility.
fn display_flush<T, C>(
display: &mut T,
@ -177,7 +178,7 @@ fn display_flush<T, C>(
color_p: *mut lvgl_sys::lv_color_t,
) -> Result<(), T::Error>
where
T: DrawTarget<C>,
T: DrawTarget<Color = C>,
C: PixelColor + From<Color>,
{
let ys = y1..=y2;
@ -186,17 +187,14 @@ where
// We use iterators here to ensure that the Rust compiler can apply all possible
// optimizations at compile time.
let pixels = ys
.enumerate()
.map(|(iy, y)| {
xs.clone().map(move |(ix, x)| {
let color_len = x_len * iy + ix;
let lv_color = unsafe { *color_p.add(color_len) };
let raw_color = Color::from_raw(lv_color);
drawable::Pixel(Point::new(x as i32, y as i32), raw_color.into())
})
let pixels = ys.enumerate().flat_map(|(iy, y)| {
xs.clone().map(move |(ix, x)| {
let color_len = x_len * iy + ix;
let lv_color = unsafe { *color_p.add(color_len) };
let raw_color = Color::from_raw(lv_color);
Pixel(Point::new(x as i32, y as i32), raw_color.into())
})
.flatten();
});
Ok(display.draw_iter(pixels)?)
display.draw_iter(pixels)
}