Add arc widget

This commit is contained in:
Jakub Clark 2020-06-06 01:05:43 +02:00 committed by Rafael Carício
parent 25efb6da91
commit 546781f1f6
4 changed files with 169 additions and 4 deletions

View file

@ -26,3 +26,7 @@ path = "button_click.rs"
[[example]]
name = "gauge"
path = "gauge.rs"
[[example]]
name = "arc"
path = "arc.rs"

103
examples/arc.rs Normal file
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@ -0,0 +1,103 @@
use embedded_graphics::pixelcolor::Rgb565;
use embedded_graphics::prelude::*;
use embedded_graphics_simulator::{
OutputSettingsBuilder, SimulatorDisplay, SimulatorEvent, Window,
};
use lvgl::style::Style;
use lvgl::widgets::{Arc, ArcPart, Label, LabelAlign};
use lvgl::Widget;
use lvgl::{self, Align, Color, DisplayDriver, Event, Part, State, UI};
use lvgl_sys;
use std::sync::{mpsc, Arc as StdArc, Mutex};
use std::thread::sleep;
use std::time::Duration;
fn main() -> Result<(), String> {
let mut display: SimulatorDisplay<Rgb565> = SimulatorDisplay::new(Size::new(
lvgl_sys::LV_HOR_RES_MAX,
lvgl_sys::LV_VER_RES_MAX,
));
let output_settings = OutputSettingsBuilder::new().scale(2).build();
let mut window = Window::new("Arc Example", &output_settings);
let mut ui = UI::init().unwrap();
// Implement and register your display:
let display_driver = DisplayDriver::new(&mut display);
ui.disp_drv_register(display_driver);
// Create screen and widgets
let mut screen = ui.scr_act();
let mut screen_style = Style::default();
screen_style.set_bg_color(State::DEFAULT, Color::from_rgb((255, 255, 255)));
screen_style.set_radius(State::DEFAULT, 0);
screen.add_style(Part::Main, screen_style);
// Create the arc object
let mut arc = Arc::new(&mut screen);
arc.set_size(150, 150);
arc.set_align(&mut screen, Align::Center, 0, 10);
arc.set_start_angle(135, ArcPart::Indicator);
arc.set_end_angle(135, ArcPart::Indicator);
let mut loading_lbl = Label::new(&mut screen);
loading_lbl.set_text("Loading...");
loading_lbl.set_align(&mut arc, Align::OutTopMid, 0, -10);
loading_lbl.set_label_align(LabelAlign::Center);
let mut loading_style = Style::default();
loading_style.set_text_color(State::DEFAULT, Color::from_rgb((0, 0, 0)));
loading_lbl.add_style(Part::Main, loading_style);
let threaded_ui = StdArc::new(Mutex::new(ui));
let (stop_ch, read_ch) = mpsc::channel();
let closure_ui = threaded_ui.clone();
let tick_thr = std::thread::spawn(move || loop {
let period = Duration::from_millis(10);
closure_ui.lock().unwrap().tick_inc(period);
sleep(period);
if read_ch.try_recv().is_ok() {
break;
}
});
let mut angle = 0;
let mut forward = true;
let mut i = 0;
'running: loop {
if i > 270 {
forward = if forward { false } else { true };
i = 1;
threaded_ui
.lock()
.unwrap()
.event_send(&mut loading_lbl, Event::Clicked)
}
angle = if forward { angle + 1 } else { angle - 1 };
arc.set_end_angle(angle + 135, ArcPart::Indicator);
i += 1;
sleep(Duration::from_millis(10));
threaded_ui.lock().unwrap().task_handler();
window.update(&display);
for event in window.events() {
match event {
SimulatorEvent::Quit => break 'running,
_ => {}
}
}
}
stop_ch.send(true).unwrap();
tick_thr.join().unwrap();
Ok(())
}

56
lvgl/src/widgets/arc.rs Normal file
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@ -0,0 +1,56 @@
use crate::NativeObject;
define_object!(Arc, lv_arc_create, part = ArcPart);
impl Arc {
/// Set the start angle, for the given arc part.
/// 0 degrees for the right, 90 degrees for the bottom, etc.
pub fn set_start_angle(&mut self, angle: u16, part: ArcPart) {
match part {
ArcPart::Background => unsafe {
lvgl_sys::lv_arc_set_bg_start_angle(self.core.raw().as_mut(), angle)
},
ArcPart::Indicator => unsafe {
lvgl_sys::lv_arc_set_start_angle(self.core.raw().as_mut(), angle)
},
}
}
/// Set the end angle, for the given arc part.
/// 0 degrees for the right, 90 degrees for the bottom, etc.
pub fn set_end_angle(&mut self, angle: u16, part: ArcPart) {
match part {
ArcPart::Background => unsafe {
lvgl_sys::lv_arc_set_bg_start_angle(self.core.raw().as_mut(), angle)
},
ArcPart::Indicator => unsafe {
lvgl_sys::lv_arc_set_end_angle(self.core.raw().as_mut(), angle)
},
}
}
/// Rotate the arc, `angle` degrees clockwise.
pub fn set_rotation(&mut self, angle: u16) {
unsafe {
lvgl_sys::lv_arc_set_rotation(self.core.raw().as_mut(), angle);
}
}
}
/// The different parts, of an arc object.
pub enum ArcPart {
/// The background of the arc.
Background,
/// The indicator of the arc.
/// This is what moves/changes, depending on the arc's value.
Indicator,
}
impl From<ArcPart> for u8 {
fn from(component: ArcPart) -> Self {
match component {
ArcPart::Background => lvgl_sys::LV_ARC_PART_BG as u8,
ArcPart::Indicator => lvgl_sys::LV_ARC_PART_INDIC as u8,
}
}
}

View file

@ -1,9 +1,11 @@
mod arc;
mod bar;
mod btn;
mod gauge;
mod label;
pub use self::bar::*;
pub use self::btn::*;
pub use self::gauge::*;
pub use self::label::*;
pub use arc::*;
pub use bar::*;
pub use btn::*;
pub use gauge::*;
pub use label::*;