ili9341-rs/src/lib.rs
2024-03-06 20:03:52 +01:00

490 lines
14 KiB
Rust

#![no_std]
//! ILI9341 Display Driver
//!
//! ### Usage
//!
//! To control the display you need to set up:
//!
//! * Interface for communicating with display ([display-interface-spi crate] for SPI)
//! * Configuration (reset pin, delay, orientation and size) for display
//!
//! ```ignore
//! let iface = SPIInterface::new(spi, dc, cs);
//!
//! let mut display = Ili9341::new(
//! iface,
//! reset_gpio,
//! &mut delay,
//! Orientation::Landscape,
//! ili9341::DisplaySize240x320,
//! )
//! .unwrap();
//!
//! display.clear(Rgb565::RED).unwrap()
//! ```
//!
//! [display-interface-spi crate]: https://crates.io/crates/display-interface-spi
use embedded_hal::delay::DelayNs;
use embedded_hal::digital::OutputPin;
use display_interface::DataFormat;
use display_interface::WriteOnlyDataCommand;
#[cfg(feature = "graphics")]
mod graphics_core;
pub use embedded_hal::spi::MODE_0 as SPI_MODE;
pub use display_interface::DisplayError;
type Result<T = (), E = DisplayError> = core::result::Result<T, E>;
/// Trait that defines display size information
pub trait DisplaySize {
/// Width in pixels
const WIDTH: usize;
/// Height in pixels
const HEIGHT: usize;
}
/// Generic display size of 240x320 pixels
pub struct DisplaySize240x320;
impl DisplaySize for DisplaySize240x320 {
const WIDTH: usize = 240;
const HEIGHT: usize = 320;
}
/// Generic display size of 320x480 pixels
pub struct DisplaySize320x480;
impl DisplaySize for DisplaySize320x480 {
const WIDTH: usize = 320;
const HEIGHT: usize = 480;
}
/// For quite a few boards (ESP32-S2-Kaluga-1, M5Stack, M5Core2 and others),
/// the ILI9341 initialization command arguments are slightly different
///
/// This trait provides the flexibility for users to define their own
/// initialization command arguments suitable for the particular board they are using
pub trait Mode {
fn mode(&self) -> u8;
fn is_landscape(&self) -> bool;
}
/// The default implementation of the Mode trait from above
/// Should work for most (but not all) boards
pub enum Orientation {
Portrait,
PortraitFlipped,
Landscape,
LandscapeFlipped,
}
impl Mode for Orientation {
fn mode(&self) -> u8 {
match self {
Self::Portrait => 0x40 | 0x08,
Self::Landscape => 0x20 | 0x08,
Self::PortraitFlipped => 0x80 | 0x08,
Self::LandscapeFlipped => 0x40 | 0x80 | 0x20 | 0x08,
}
}
fn is_landscape(&self) -> bool {
match self {
Self::Landscape | Self::LandscapeFlipped => true,
Self::Portrait | Self::PortraitFlipped => false,
}
}
}
/// Specify state of specific mode of operation
pub enum ModeState {
On,
Off,
}
/// There are two method for drawing to the screen:
/// [Ili9341::draw_raw_iter] and [Ili9341::draw_raw_slice]
///
/// In both cases the expected pixel format is rgb565.
///
/// The hardware makes it efficient to draw rectangles on the screen.
///
/// What happens is the following:
///
/// - A drawing window is prepared (with the 2 opposite corner coordinates)
/// - The starting point for drawint is the top left corner of this window
/// - Every pair of bytes received is intepreted as a pixel value in rgb565
/// - As soon as a pixel is received, an internal counter is incremented,
/// and the next word will fill the next pixel (the adjacent on the right, or
/// the first of the next row if the row ended)
pub struct Ili9341<IFACE, RESET> {
interface: IFACE,
reset: RESET,
width: usize,
height: usize,
landscape: bool,
}
impl<IFACE, RESET> Ili9341<IFACE, RESET>
where
IFACE: WriteOnlyDataCommand,
RESET: OutputPin,
{
pub fn new<DELAY, SIZE, MODE>(
interface: IFACE,
reset: RESET,
delay: &mut DELAY,
mode: MODE,
_display_size: SIZE,
) -> Result<Self>
where
DELAY: DelayNs,
SIZE: DisplaySize,
MODE: Mode,
{
let mut ili9341 = Ili9341 {
interface,
reset,
width: SIZE::WIDTH,
height: SIZE::HEIGHT,
landscape: false,
};
// Do hardware reset by holding reset low for at least 10us
ili9341.reset.set_low().map_err(|_| DisplayError::RSError)?;
let _ = delay.delay_ms(1);
// Set high for normal operation
ili9341
.reset
.set_high()
.map_err(|_| DisplayError::RSError)?;
// Wait 5ms after reset before sending commands
// and 120ms before sending Sleep Out
let _ = delay.delay_ms(5);
// Do software reset
ili9341.command(Command::SoftwareReset, &[])?;
// Wait 5ms after reset before sending commands
// and 120ms before sending Sleep Out
let _ = delay.delay_ms(120);
ili9341.set_orientation(mode)?;
// Set pixel format to 16 bits per pixel
ili9341.command(Command::PixelFormatSet, &[0x55])?;
ili9341.sleep_mode(ModeState::Off)?;
// Wait 5ms after Sleep Out before sending commands
let _ = delay.delay_ms(5);
ili9341.display_mode(ModeState::On)?;
Ok(ili9341)
}
}
impl<IFACE, RESET> Ili9341<IFACE, RESET>
where
IFACE: WriteOnlyDataCommand,
{
fn command(&mut self, cmd: Command, args: &[u8]) -> Result {
self.interface.send_commands(DataFormat::U8(&[cmd as u8]))?;
self.interface.send_data(DataFormat::U8(args))
}
fn write_iter<I: IntoIterator<Item = u16>>(&mut self, data: I) -> Result {
self.command(Command::MemoryWrite, &[])?;
use DataFormat::U16BEIter;
self.interface.send_data(U16BEIter(&mut data.into_iter()))
}
fn write_slice(&mut self, data: &[u16]) -> Result {
self.command(Command::MemoryWrite, &[])?;
self.interface.send_data(DataFormat::U16(data))
}
fn set_window(&mut self, x0: u16, y0: u16, x1: u16, y1: u16) -> Result {
self.command(
Command::ColumnAddressSet,
&[
(x0 >> 8) as u8,
(x0 & 0xff) as u8,
(x1 >> 8) as u8,
(x1 & 0xff) as u8,
],
)?;
self.command(
Command::PageAddressSet,
&[
(y0 >> 8) as u8,
(y0 & 0xff) as u8,
(y1 >> 8) as u8,
(y1 & 0xff) as u8,
],
)
}
/// Configures the screen for hardware-accelerated vertical scrolling.
pub fn configure_vertical_scroll(
&mut self,
fixed_top_lines: u16,
fixed_bottom_lines: u16,
) -> Result<Scroller> {
let height = if self.landscape {
self.width
} else {
self.height
} as u16;
let scroll_lines = height as u16 - fixed_top_lines - fixed_bottom_lines;
self.command(
Command::VerticalScrollDefine,
&[
(fixed_top_lines >> 8) as u8,
(fixed_top_lines & 0xff) as u8,
(scroll_lines >> 8) as u8,
(scroll_lines & 0xff) as u8,
(fixed_bottom_lines >> 8) as u8,
(fixed_bottom_lines & 0xff) as u8,
],
)?;
Ok(Scroller::new(fixed_top_lines, fixed_bottom_lines, height))
}
pub fn scroll_vertically(&mut self, scroller: &mut Scroller, num_lines: u16) -> Result {
scroller.top_offset += num_lines;
if scroller.top_offset > (scroller.height - scroller.fixed_bottom_lines) {
scroller.top_offset = scroller.fixed_top_lines
+ (scroller.top_offset + scroller.fixed_bottom_lines - scroller.height)
}
self.command(
Command::VerticalScrollAddr,
&[
(scroller.top_offset >> 8) as u8,
(scroller.top_offset & 0xff) as u8,
],
)
}
/// Draw a rectangle on the screen, represented by top-left corner (x0, y0)
/// and bottom-right corner (x1, y1).
///
/// The border is included.
///
/// This method accepts an iterator of rgb565 pixel values.
///
/// The iterator is useful to avoid wasting memory by holding a buffer for
/// the whole screen when it is not necessary.
pub fn draw_raw_iter<I: IntoIterator<Item = u16>>(
&mut self,
x0: u16,
y0: u16,
x1: u16,
y1: u16,
data: I,
) -> Result {
self.set_window(x0, y0, x1, y1)?;
self.write_iter(data)
}
/// Draw a rectangle on the screen, represented by top-left corner (x0, y0)
/// and bottom-right corner (x1, y1).
///
/// The border is included.
///
/// This method accepts a raw buffer of words that will be copied to the screen
/// video memory.
///
/// The expected format is rgb565.
pub fn draw_raw_slice(&mut self, x0: u16, y0: u16, x1: u16, y1: u16, data: &[u16]) -> Result {
self.set_window(x0, y0, x1, y1)?;
self.write_slice(data)
}
/// Change the orientation of the screen
pub fn set_orientation<MODE>(&mut self, mode: MODE) -> Result
where
MODE: Mode,
{
self.command(Command::MemoryAccessControl, &[mode.mode()])?;
if self.landscape ^ mode.is_landscape() {
core::mem::swap(&mut self.height, &mut self.width);
}
self.landscape = mode.is_landscape();
Ok(())
}
/// Fill entire screen with specfied color u16 value
pub fn clear_screen(&mut self, color: u16) -> Result {
let color = core::iter::repeat(color).take(self.width * self.height);
self.draw_raw_iter(0, 0, self.width as u16, self.height as u16, color)
}
/// Control the screen sleep mode:
pub fn sleep_mode(&mut self, mode: ModeState) -> Result {
match mode {
ModeState::On => self.command(Command::SleepModeOn, &[]),
ModeState::Off => self.command(Command::SleepModeOff, &[]),
}
}
/// Control the screen display mode
pub fn display_mode(&mut self, mode: ModeState) -> Result {
match mode {
ModeState::On => self.command(Command::DisplayOn, &[]),
ModeState::Off => self.command(Command::DisplayOff, &[]),
}
}
/// Invert the pixel color on screen
pub fn invert_mode(&mut self, mode: ModeState) -> Result {
match mode {
ModeState::On => self.command(Command::InvertOn, &[]),
ModeState::Off => self.command(Command::InvertOff, &[]),
}
}
/// Idle mode reduces the number of colors to 8
pub fn idle_mode(&mut self, mode: ModeState) -> Result {
match mode {
ModeState::On => self.command(Command::IdleModeOn, &[]),
ModeState::Off => self.command(Command::IdleModeOff, &[]),
}
}
/// Set display brightness to the value between 0 and 255
pub fn brightness(&mut self, brightness: u8) -> Result {
self.command(Command::SetBrightness, &[brightness])
}
/// Set adaptive brightness value equal to [AdaptiveBrightness]
pub fn content_adaptive_brightness(&mut self, value: AdaptiveBrightness) -> Result {
self.command(Command::ContentAdaptiveBrightness, &[value as _])
}
/// Configure [FrameRateClockDivision] and [FrameRate] in normal mode
pub fn normal_mode_frame_rate(
&mut self,
clk_div: FrameRateClockDivision,
frame_rate: FrameRate,
) -> Result {
self.command(
Command::NormalModeFrameRate,
&[clk_div as _, frame_rate as _],
)
}
/// Configure [FrameRateClockDivision] and [FrameRate] in idle mode
pub fn idle_mode_frame_rate(
&mut self,
clk_div: FrameRateClockDivision,
frame_rate: FrameRate,
) -> Result {
self.command(Command::IdleModeFrameRate, &[clk_div as _, frame_rate as _])
}
}
impl<IFACE, RESET> Ili9341<IFACE, RESET> {
/// Get the current screen width. It can change based on the current orientation
pub fn width(&self) -> usize {
self.width
}
/// Get the current screen heighth. It can change based on the current orientation
pub fn height(&self) -> usize {
self.height
}
}
/// Scroller must be provided in order to scroll the screen. It can only be obtained
/// by configuring the screen for scrolling.
pub struct Scroller {
top_offset: u16,
fixed_bottom_lines: u16,
fixed_top_lines: u16,
height: u16,
}
impl Scroller {
fn new(fixed_top_lines: u16, fixed_bottom_lines: u16, height: u16) -> Scroller {
Scroller {
top_offset: fixed_top_lines,
fixed_top_lines,
fixed_bottom_lines,
height,
}
}
}
/// Available Adaptive Brightness values
pub enum AdaptiveBrightness {
Off = 0x00,
UserInterfaceImage = 0x01,
StillPicture = 0x02,
MovingImage = 0x03,
}
/// Available frame rate in Hz
pub enum FrameRate {
FrameRate119 = 0x10,
FrameRate112 = 0x11,
FrameRate106 = 0x12,
FrameRate100 = 0x13,
FrameRate95 = 0x14,
FrameRate90 = 0x15,
FrameRate86 = 0x16,
FrameRate83 = 0x17,
FrameRate79 = 0x18,
FrameRate76 = 0x19,
FrameRate73 = 0x1a,
FrameRate70 = 0x1b,
FrameRate68 = 0x1c,
FrameRate65 = 0x1d,
FrameRate63 = 0x1e,
FrameRate61 = 0x1f,
}
/// Frame rate clock division
pub enum FrameRateClockDivision {
Fosc = 0x00,
FoscDiv2 = 0x01,
FoscDiv4 = 0x02,
FoscDiv8 = 0x03,
}
#[derive(Clone, Copy)]
enum Command {
SoftwareReset = 0x01,
MemoryAccessControl = 0x36,
PixelFormatSet = 0x3a,
SleepModeOn = 0x10,
SleepModeOff = 0x11,
InvertOff = 0x20,
InvertOn = 0x21,
DisplayOff = 0x28,
DisplayOn = 0x29,
ColumnAddressSet = 0x2a,
PageAddressSet = 0x2b,
MemoryWrite = 0x2c,
VerticalScrollDefine = 0x33,
VerticalScrollAddr = 0x37,
IdleModeOff = 0x38,
IdleModeOn = 0x39,
SetBrightness = 0x51,
ContentAdaptiveBrightness = 0x55,
NormalModeFrameRate = 0xb1,
IdleModeFrameRate = 0xb2,
}