gstreamer/subprojects/gst-plugins-bad/sys/d3d12/hlsl/PSMain_checker_luma.hlsl
Seungha Yang a1ba38cd64 d3d12: Add compositor element
Adding d3d12compositor element. d3d12compositor will build GPU commands
asynchronously and each command is serialized at final render stage.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5875>
2024-01-02 13:02:47 +00:00

50 lines
1.5 KiB
HLSL

/* GStreamer
* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
static const float blocksize = 8.0;
static const float4 high = float4 (0.667, 0.0, 0.0, 1.0);
static const float4 low = float4 (0.333, 0.0, 0.0, 1.0);
struct PS_INPUT
{
float4 Position : SV_POSITION;
};
struct PS_OUTPUT
{
float4 Plane : SV_TARGET;
};
PS_OUTPUT PSMain_checker_luma (PS_INPUT input)
{
PS_OUTPUT output;
if ((input.Position.x % (blocksize * 2.0)) >= blocksize) {
if ((input.Position.y % (blocksize * 2.0)) >= blocksize)
output.Plane = low;
else
output.Plane = high;
} else {
if ((input.Position.y % (blocksize * 2.0)) < blocksize)
output.Plane = low;
else
output.Plane = high;
}
return output;
}