/* GStreamer * Copyright (C) 2023 Seungha Yang * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "gstd3d12.h" #include #include #include GST_DEBUG_CATEGORY_STATIC (gst_d3d12_command_allocator_pool_debug); #define GST_CAT_DEFAULT gst_d3d12_command_allocator_pool_debug /* *INDENT-OFF* */ using namespace Microsoft::WRL; struct _GstD3D12CommandAllocator : public GstMiniObject { ~_GstD3D12CommandAllocator () { if (notify) notify (user_data); } GstD3D12CommandAllocatorPool *pool = nullptr; D3D12_COMMAND_LIST_TYPE type; ComPtr < ID3D12CommandAllocator > ca; gpointer user_data = nullptr; GDestroyNotify notify = nullptr; }; struct _GstD3D12CommandAllocatorPoolPrivate { ~_GstD3D12CommandAllocatorPoolPrivate () { while (!cmd_pool.empty ()) { auto cmd = cmd_pool.front (); cmd_pool.pop (); gst_mini_object_unref (cmd); } } ComPtr device; std::mutex lock; std::queuecmd_pool; D3D12_COMMAND_LIST_TYPE cmd_type; }; /* *INDENT-ON* */ GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12CommandAllocator, gst_d3d12_command_allocator); static void gst_d3d12_command_allocator_pool_finalize (GObject * object); #define gst_d3d12_command_allocator_pool_parent_class parent_class G_DEFINE_TYPE (GstD3D12CommandAllocatorPool, gst_d3d12_command_allocator_pool, GST_TYPE_OBJECT); static void gst_d3d12_command_allocator_pool_class_init (GstD3D12CommandAllocatorPoolClass * klass) { auto object_class = G_OBJECT_CLASS (klass); object_class->finalize = gst_d3d12_command_allocator_pool_finalize; GST_DEBUG_CATEGORY_INIT (gst_d3d12_command_allocator_pool_debug, "d3d12commandallocatorpool", 0, "d3d12commandallocatorpool"); } static void gst_d3d12_command_allocator_pool_init (GstD3D12CommandAllocatorPool * self) { self->priv = new GstD3D12CommandAllocatorPoolPrivate (); } static void gst_d3d12_command_allocator_pool_finalize (GObject * object) { auto self = GST_D3D12_COMMAND_ALLOCATOR_POOL (object); delete self->priv; G_OBJECT_CLASS (parent_class)->finalize (object); } /** * gst_d3d12_command_allocator_pool_new: * @device: a #GstD3D12Device * @type: D3D12_COMMAND_LIST_TYPE * * Returns: (transfer full): a new #GstD3D12CommandAllocatorPool instance * * Since: 1.26 */ GstD3D12CommandAllocatorPool * gst_d3d12_command_allocator_pool_new (ID3D12Device * device, D3D12_COMMAND_LIST_TYPE type) { g_return_val_if_fail (device, nullptr); auto self = (GstD3D12CommandAllocatorPool *) g_object_new (GST_TYPE_D3D12_COMMAND_ALLOCATOR_POOL, nullptr); gst_object_ref_sink (self); auto priv = self->priv; priv->device = device; priv->cmd_type = type; return self; } static void gst_d3d12_command_allocator_pool_release (GstD3D12CommandAllocatorPool * pool, GstD3D12CommandAllocator * cmd) { auto priv = pool->priv; { std::lock_guard < std::mutex > lk (priv->lock); cmd->dispose = nullptr; cmd->pool = nullptr; priv->cmd_pool.push (cmd); } gst_object_unref (pool); } static gboolean gst_d3d12_command_allocator_dispose (GstD3D12CommandAllocator * cmd) { if (!cmd->pool) return TRUE; gst_mini_object_ref (cmd); gst_d3d12_command_allocator_pool_release (cmd->pool, cmd); return FALSE; } static void gst_d3d12_command_allocator_free (GstD3D12CommandAllocator * cmd) { delete cmd; } static GstD3D12CommandAllocator * gst_d3d12_command_allocator_new (ID3D12CommandAllocator * ca, D3D12_COMMAND_LIST_TYPE type) { auto cmd = new GstD3D12CommandAllocator (); cmd->ca = ca; cmd->type = type; gst_mini_object_init (cmd, 0, gst_d3d12_command_allocator_get_type (), nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_command_allocator_free); return cmd; } /** * gst_d3d12_command_allocator_pool_acquire: * @pool: a #GstD3D12CommandAllocatorPool * @cmd: (out) (transfer full): a pointer to #GstD3D12CommandAllocator * * Acquire #GstD3D12CommandAllocator object * * Returns: %TRUE if successful * * Since: 1.26 */ gboolean gst_d3d12_command_allocator_pool_acquire (GstD3D12CommandAllocatorPool * pool, GstD3D12CommandAllocator ** cmd) { g_return_val_if_fail (GST_IS_D3D12_COMMAND_ALLOCATOR_POOL (pool), FALSE); g_return_val_if_fail (cmd, FALSE); *cmd = nullptr; auto priv = pool->priv; GstD3D12CommandAllocator *new_cmd = nullptr; HRESULT hr; { std::lock_guard < std::mutex > lk (priv->lock); if (!priv->cmd_pool.empty ()) { new_cmd = priv->cmd_pool.front (); priv->cmd_pool.pop (); } } if (!new_cmd) { ComPtr < ID3D12CommandAllocator > ca; hr = priv->device->CreateCommandAllocator (priv->cmd_type, IID_PPV_ARGS (&ca)); if (FAILED (hr)) { GST_ERROR_OBJECT (pool, "Couldn't create command allocator, hr: 0x%x", (guint) hr); return FALSE; } new_cmd = gst_d3d12_command_allocator_new (ca.Get (), priv->cmd_type); if (GST_OBJECT_FLAG_IS_SET (pool, GST_OBJECT_FLAG_MAY_BE_LEAKED)) GST_MINI_OBJECT_FLAG_SET (new_cmd, GST_MINI_OBJECT_FLAG_MAY_BE_LEAKED); } new_cmd->pool = (GstD3D12CommandAllocatorPool *) gst_object_ref (pool); new_cmd->dispose = (GstMiniObjectDisposeFunction) gst_d3d12_command_allocator_dispose; *cmd = new_cmd; return TRUE; } /** * gst_d3d12_command_allocator_ref: * @cmd: a #GstD3D12CommandAllocator * * Increments the refcount of @cmd * * Returns: (transfer full): a #GstD3D12CommandAllocator * * Since: 1.26 */ GstD3D12CommandAllocator * gst_d3d12_command_allocator_ref (GstD3D12CommandAllocator * cmd) { return (GstD3D12CommandAllocator *) gst_mini_object_ref (cmd); } /** * gst_d3d12_command_allocator_unref: * @cmd: a #GstD3D12CommandAllocator * * Decrements the refcount of @cmd * * Since: 1.26 */ void gst_d3d12_command_allocator_unref (GstD3D12CommandAllocator * cmd) { gst_mini_object_unref (cmd); } /** * gst_clear_d3d12_command_allocator: * @cmd: a pointer to #GstD3D12CommandAllocator * * Clears a reference to a #GstD3D12CommandAllocator * * Since: 1.26 */ void gst_clear_d3d12_command_allocator (GstD3D12CommandAllocator ** cmd) { gst_clear_mini_object (cmd); } /** * gst_d3d12_command_allocator_get_handle: * @cmd: a #GstD3D12CommandAllocator * * Gets ID3D12CommandAllocator handle. * * Returns: (transfer none): ID3D12CommandAllocator handle * * Since: 1.26 */ ID3D12CommandAllocator * gst_d3d12_command_allocator_get_handle (GstD3D12CommandAllocator * cmd) { g_return_val_if_fail (cmd, nullptr); return cmd->ca.Get (); } /** * gst_d3d12_command_allocator_set_user_data: * @cmd: a #GstD3D12CommandAllocator * @user_data: private data * @notify: a #GDestroyNotify * * Sets @user_data on the @cmd * * Since: 1.26 */ void gst_d3d12_command_allocator_set_user_data (GstD3D12CommandAllocator * cmd, gpointer user_data, GDestroyNotify notify) { g_return_if_fail (cmd); if (cmd->notify) cmd->notify (cmd->user_data); cmd->user_data = user_data; cmd->notify = notify; } /** * gst_d3d12_command_allocator_get_user_data: * @cmd: a #GstD3D12CommandAllocator * * Gets private data configured via gst_d3d12_command_allocator_set_user_data() * * Returns: (transfer none): previously set user_data * * Since: 1.26 */ gpointer gst_d3d12_command_allocator_get_user_data (GstD3D12CommandAllocator * cmd) { g_return_val_if_fail (cmd, nullptr); return cmd->user_data; }