- make add/remove overridable for custom bins

Original commit message from CVS:
- make add/remove overridable for custom bins
This commit is contained in:
Wim Taymans 2003-01-11 20:08:03 +00:00
parent 6dc3e08f51
commit 1ed68c8126
2 changed files with 77 additions and 43 deletions

View file

@ -51,6 +51,9 @@ static GstElementStateReturn gst_bin_change_state_norecurse (GstBin *bin);
static void gst_bin_set_index (GstBin *bin, GstIndex *index);
static void gst_bin_add_func (GstBin *bin, GstElement *element);
static void gst_bin_remove_func (GstBin *bin, GstElement *element);
static gboolean gst_bin_iterate_func (GstBin * bin);
#ifndef GST_DISABLE_LOADSAVE
@ -123,7 +126,6 @@ gst_bin_class_init (GstBinClass * klass)
gst_marshal_VOID__POINTER, G_TYPE_NONE, 1, G_TYPE_POINTER);
gobject_class->dispose = GST_DEBUG_FUNCPTR (gst_bin_dispose);
gobject_class->dispose = GST_DEBUG_FUNCPTR (gst_bin_dispose);
#ifndef GST_DISABLE_LOADSAVE
gstobject_class->save_thyself = GST_DEBUG_FUNCPTR (gst_bin_save_thyself);
@ -133,6 +135,8 @@ gst_bin_class_init (GstBinClass * klass)
gstelement_class->change_state = GST_DEBUG_FUNCPTR (gst_bin_change_state);
gstelement_class->set_index = GST_DEBUG_FUNCPTR (gst_bin_set_index);
klass->add_element = GST_DEBUG_FUNCPTR (gst_bin_add_func);
klass->remove_element = GST_DEBUG_FUNCPTR (gst_bin_remove_func);
klass->iterate = GST_DEBUG_FUNCPTR (gst_bin_iterate_func);
}
@ -398,35 +402,13 @@ gst_bin_add_many (GstBin *bin, GstElement *element_1, ...)
va_end (args);
}
/**
* gst_bin_add:
* @bin: #GstBin to add element to
* @element: #GstElement to add to bin
*
* Add the given element to the bin. Set the elements parent, and thus
* add a reference.
*/
void
gst_bin_add (GstBin *bin, GstElement *element)
static void
gst_bin_add_func (GstBin *bin, GstElement *element)
{
gint state_idx = 0;
GstElementState state;
GstScheduler *sched;
g_return_if_fail (bin != NULL);
g_return_if_fail (GST_IS_BIN (bin));
g_return_if_fail (element != NULL);
g_return_if_fail (GST_IS_ELEMENT (element));
GST_DEBUG (GST_CAT_PARENTAGE, "adding element \"%s\" to bin \"%s\"",
GST_ELEMENT_NAME (element), GST_ELEMENT_NAME (bin));
/* must be not be in PLAYING state in order to modify bin */
g_return_if_fail (GST_STATE (bin) != GST_STATE_PLAYING);
/* the element must not already have a parent */
g_return_if_fail (GST_ELEMENT_PARENT (element) == NULL);
/* then check to see if the element's name is already taken in the bin */
if (gst_object_check_uniqueness (bin->children,
GST_ELEMENT_NAME (element)) == FALSE)
@ -461,33 +443,48 @@ gst_bin_add (GstBin *bin, GstElement *element)
}
/**
* gst_bin_remove:
* @bin: #GstBin to remove element from
* @element: #GstElement to remove
* gst_bin_add:
* @bin: #GstBin to add element to
* @element: #GstElement to add to bin
*
* Remove the element from its associated bin, unparenting as well.
* The element will also be unreferenced so there's no need to call
* gst_object_unref on it.
* If you want the element to still exist after removing, you need to call
* #gst_object_ref before removing it from the bin.
* Add the given element to the bin. Set the elements parent, and thus
* add a reference.
*/
void
gst_bin_remove (GstBin *bin, GstElement *element)
gst_bin_add (GstBin *bin, GstElement *element)
{
gint state_idx = 0;
GstElementState state;
GST_DEBUG_ELEMENT (GST_CAT_PARENTAGE, bin, "trying to remove child %s", GST_ELEMENT_NAME (element));
GstBinClass *bclass;
g_return_if_fail (bin != NULL);
g_return_if_fail (GST_IS_BIN (bin));
g_return_if_fail (element != NULL);
g_return_if_fail (GST_IS_ELEMENT (element));
g_return_if_fail (bin->children != NULL);
/* must not be in PLAYING state in order to modify bin */
GST_DEBUG (GST_CAT_PARENTAGE, "adding element \"%s\" to bin \"%s\"",
GST_ELEMENT_NAME (element), GST_ELEMENT_NAME (bin));
/* the element must not already have a parent */
g_return_if_fail (GST_ELEMENT_PARENT (element) == NULL);
/* must be not be in PLAYING state in order to modify bin */
g_return_if_fail (GST_STATE (bin) != GST_STATE_PLAYING);
bclass = GST_BIN_GET_CLASS (bin);
if (bclass->add_element) {
bclass->add_element (bin, element);
}
else {
g_warning ("cannot add elements to bin %s\n", GST_ELEMENT_NAME (bin));
}
}
static void
gst_bin_remove_func (GstBin *bin, GstElement *element)
{
gint state_idx = 0;
GstElementState state;
/* the element must have its parent set to the current bin */
g_return_if_fail (GST_ELEMENT_PARENT (element) == (GstObject *) bin);
@ -527,6 +524,43 @@ gst_bin_remove (GstBin *bin, GstElement *element)
gst_object_unref (GST_OBJECT (element));
}
/**
* gst_bin_remove:
* @bin: #GstBin to remove element from
* @element: #GstElement to remove
*
* Remove the element from its associated bin, unparenting as well.
* The element will also be unreferenced so there's no need to call
* gst_object_unref on it.
* If you want the element to still exist after removing, you need to call
* #gst_object_ref before removing it from the bin.
*/
void
gst_bin_remove (GstBin *bin, GstElement *element)
{
GstBinClass *bclass;
GST_DEBUG_ELEMENT (GST_CAT_PARENTAGE, bin, "trying to remove child %s", GST_ELEMENT_NAME (element));
g_return_if_fail (bin != NULL);
g_return_if_fail (GST_IS_BIN (bin));
g_return_if_fail (element != NULL);
g_return_if_fail (GST_IS_ELEMENT (element));
g_return_if_fail (bin->children != NULL);
/* must not be in PLAYING state in order to modify bin */
g_return_if_fail (GST_STATE (bin) != GST_STATE_PLAYING);
bclass = GST_BIN_GET_CLASS (bin);
if (bclass->remove_element) {
bclass->remove_element (bin, element);
}
else {
g_warning ("cannot remove elements from bin %s\n", GST_ELEMENT_NAME (bin));
}
}
/**
* gst_bin_child_state_change:
* @bin: #GstBin with the child

View file

@ -89,8 +89,8 @@ struct _GstBinClass {
GstElementClass parent_class;
/* vtable */
void (*add_element) (GstBin *bin, GstElement);
void (*remove_element) (GstBin *bin, GstElement);
void (*add_element) (GstBin *bin, GstElement *element);
void (*remove_element) (GstBin *bin, GstElement *element);
/* run a full iteration of operation */
gboolean (*iterate) (GstBin *bin);