gstreamer-rs/Gir_GstGL.toml

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[options]
girs_dir = "gir-files"
library = "GstGL"
version = "1.0"
min_cfg_version = "1.14"
target_path = "gstreamer-gl"
work_mode = "normal"
concurrency = "send+sync"
generate_safety_asserts = true
single_version_file = true
generate_display_trait = false
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external_libraries = [
"GLib",
"GObject",
"Gst",
"GstBase",
"GstVideo",
]
generate = [
# BitFlags
"GstGL.GLAPI",
"GstGL.GLDisplayType",
"GstGL.GLPlatform",
"GstGL.GLSLProfile",
# Enums
"GstGL.GLFormat",
"GstGL.GLQueryType",
"GstGL.GLSLVersion",
"GstGL.GLTextureTarget",
"GstGL.GLStereoDownmix",
"GstGL.GLUploadReturn",
# Enums Errors
#"GstGL.GLBaseMemoryError",
"GstGL.GLContextError",
"GstGL.GLSLError",
"GstGL.GLWindowError",
# Records
#"GstGL.GLAllocationParams",
#"GstGL.GLRenderbufferAllocationParams",
#"GstGL.GLVideoAllocationParams",
# Objects
"GstGL.GLBaseFilter",
#"GstGL.GLBufferPool",
"GstGL.GLFramebuffer",
#"GstGL.GLBaseMemory",
#"GstGL.GLBaseMemoryAllocator",
#"GstGL.GLMemoryPBOAllocator",
#"GstGL.GLRenderbufferAllocator",
]
manual = [
"GLib.Error",
"GLib.Thread",
"GObject.Object",
"Gst.Object",
"Gst.FlowReturn",
"Gst.PadDirection",
"GstVideo.VideoMultiviewFlags",
"GstVideo.VideoMultiviewMode",
]
[[object]]
name = "Gst.Structure"
status = "manual"
ref_mode = "ref-mut"
[[object]]
name = "Gst.Buffer"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.Caps"
status = "manual"
ref_mode = "ref"
[[object]]
name = "Gst.Query"
status = "manual"
ref_mode = "ref"
[[object]]
name = "GstGL.GLBuffer"
status = "manual"
ref_mode = "ref"
[[object]]
name = "GstGL.GLQuery"
status = "manual"
ref_mode = "ref"
[[object]]
name = "GstGL.GLContext"
status = "generate"
[[object.function]]
name = "new_wrapped"
# input handle
ignore = true
[[object.function]]
name = "get_gl_context"
# return handle
ignore = true
[[object.function]]
name = "get_current_gl_context"
# return handle
ignore = true
[[object.function]]
name = "get_proc_address"
ignore = true
[[object.function]]
name = "default_get_proc_address"
ignore = true
[[object.function]]
name = "get_proc_address_with_platform"
ignore = true
[[object.function]]
name = "thread_add"
# unimplemented GLContextThreadFunc
ignore = true
[[object.function]]
name = "get_thread"
# glib::Thread not found in `glib`
ignore = true
[[object.function]]
name = "get_gl_context_for_thread"
# glib::Thread not found in `glib`
ignore = true
[[object.function]]
name = "error_quark"
# bad error domian definition in gir
ignore = true
[[object.function]]
name = "activate"
[object.function.return]
bool_return_is_error = "Failed to activate OpenGL context"
[[object.function]]
name = "get_display"
[object.function.return]
nullable = false
[[object]]
name = "GstGL.GLDisplay"
status = "generate"
[[object.function]]
name = "find_window"
# unimplemented pointer
ignore = true
[[object.function]]
name = "get_handle"
# return handle
ignore = true
[[object.function]]
name = "get_gl_context_for_thread"
# glib::Thread not found in `glib`
ignore = true
[[object.function]]
name = "add_context"
[object.function.return]
bool_return_is_error = "Failed to add OpenGL context"
[[object.function]]
name = "remove_window"
[object.function.return]
bool_return_is_error = "Failed to remove window"
[[object]]
name = "GstGL.GLDisplayEGL"
status = "generate"
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final_type = true
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cfg_condition = "feature = \"egl\""
[[object]]
name = "GstGL.GLWindow"
status = "generate"
[[object.function]]
name = "get_window_handle"
# return native handle
ignore = true
[[object.function]]
name = "send_message"
# callback
ignore = true
[[object.function]]
name = "send_message_async"
# callback
ignore = true
[[object.function]]
name = "set_close_callback"
# callback
ignore = true
[[object.function]]
name = "set_draw_callback"
# callback
ignore = true
[[object.function]]
name = "set_resize_callback"
# callback
ignore = true
[[object.function]]
name = "set_window_handle"
# handle
ignore = true
[[object.function]]
name = "get_display"
# handle
ignore = true
[[object.function]]
name = "error_quark"
# bad error domian definition in gir
ignore = true
[[object]]
name = "GstGL.GLColorConvert"
status = "generate"
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final_type = true
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[[object.function]]
name = "decide_allocation"
# correct mutability
ignore = true
[[object.function]]
name = "fixate_caps"
# correct reference ownership
ignore = true
[[object.function]]
name = "perform"
# transfer gst::Buffer not reference
ignore = true
[[object]]
name = "GstGL.GLOverlayCompositor"
status = "generate"
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final_type = true
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[[object.function]]
name = "upload_overlays"
# correct mutability
ignore = true
[[object]]
name = "GstGL.GLSLStage"
status = "generate"
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final_type = true
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[[object]]
name = "GstGL.GLShader"
status = "generate"
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final_type = true
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[[object.function]]
name = "set_uniform_matrix_2fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_2x3fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_2x4fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_3fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_3x2fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_3x4fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_4fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_4x2fv"
# array with size
ignore = true
[[object.function]]
name = "set_uniform_matrix_4x3fv"
# array with size
ignore = true
[[object]]
name = "GstGL.GLUpload"
status = "generate"
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final_type = true
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[[object.function]]
name = "perform_with_buffer"
# Result<Buffer, GLUploadReturn>
ignore = true
[[object.function]]
name = "propose_allocation"
# fix mutability
ignore = true
[[object.function]]
name = "get_input_template_caps"
[object.function.return]
nullable = false
[[object]]
name = "GstGL.GLViewConvert"
status = "generate"
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final_type = true
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[[object.function]]
name = "fixate_caps"
# correct reference ownership
ignore = true
[[object.function]]
name = "get_output"
# Result<Buffer, FlowReturn>
ignore = true
[[object.function]]
name = "tranform_caps"
[object.function.return]
nullable = false
[[object.function]]
name = "submit_input_buffer"
# Buffer ownership transfer
ignore = true