gst-plugins-rs/video/gtk4/src/sink/frame.rs
Sebastian Dröge dcb80ac105 gtk4: Add support for GL on Windows
This implements all the workarounds for Windows-specific complications
that the GTK GStreamer mediafile implementation also does.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-rs/-/merge_requests/1255>
2023-06-22 07:43:57 +02:00

330 lines
12 KiB
Rust

//
// Copyright (C) 2021 Bilal Elmoussaoui <bil.elmoussaoui@gmail.com>
// Copyright (C) 2021 Jordan Petridis <jordan@centricular.com>
// Copyright (C) 2021 Sebastian Dröge <sebastian@centricular.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License, v2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at
// <https://mozilla.org/MPL/2.0/>.
//
// SPDX-License-Identifier: MPL-2.0
use gst_video::prelude::*;
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst_gl"))]
use gst_gl::prelude::*;
use gtk::{gdk, glib};
use std::collections::{HashMap, HashSet};
#[derive(Debug)]
pub(crate) struct Frame {
frame: gst_video::VideoFrame<gst_video::video_frame::Readable>,
overlays: Vec<Overlay>,
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst_gl"))]
wrapped_context: Option<gst_gl::GLContext>,
}
#[derive(Debug)]
struct Overlay {
frame: gst_video::VideoFrame<gst_video::video_frame::Readable>,
x: i32,
y: i32,
width: u32,
height: u32,
global_alpha: f32,
}
#[derive(Debug)]
pub(crate) struct Texture {
pub texture: gdk::Texture,
pub x: f32,
pub y: f32,
pub width: f32,
pub height: f32,
pub global_alpha: f32,
}
struct FrameWrapper(gst_video::VideoFrame<gst_video::video_frame::Readable>);
impl AsRef<[u8]> for FrameWrapper {
fn as_ref(&self) -> &[u8] {
self.0.plane_data(0).unwrap()
}
}
fn video_frame_to_memory_texture(
frame: gst_video::VideoFrame<gst_video::video_frame::Readable>,
cached_textures: &mut HashMap<usize, gdk::Texture>,
used_textures: &mut HashSet<usize>,
) -> (gdk::Texture, f64) {
let texture_id = frame.plane_data(0).unwrap().as_ptr() as usize;
let pixel_aspect_ratio =
(frame.info().par().numer() as f64) / (frame.info().par().denom() as f64);
if let Some(texture) = cached_textures.get(&texture_id) {
used_textures.insert(texture_id);
return (texture.clone(), pixel_aspect_ratio);
}
let format = match frame.format() {
gst_video::VideoFormat::Bgra => gdk::MemoryFormat::B8g8r8a8,
gst_video::VideoFormat::Argb => gdk::MemoryFormat::A8r8g8b8,
gst_video::VideoFormat::Rgba => gdk::MemoryFormat::R8g8b8a8,
gst_video::VideoFormat::Abgr => gdk::MemoryFormat::A8b8g8r8,
gst_video::VideoFormat::Rgb => gdk::MemoryFormat::R8g8b8,
gst_video::VideoFormat::Bgr => gdk::MemoryFormat::B8g8r8,
_ => unreachable!(),
};
let width = frame.width();
let height = frame.height();
let rowstride = frame.plane_stride()[0] as usize;
let texture = gdk::MemoryTexture::new(
width as i32,
height as i32,
format,
&glib::Bytes::from_owned(FrameWrapper(frame)),
rowstride,
)
.upcast::<gdk::Texture>();
cached_textures.insert(texture_id, texture.clone());
used_textures.insert(texture_id);
(texture, pixel_aspect_ratio)
}
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst_gl"))]
fn video_frame_to_gl_texture(
frame: gst_video::VideoFrame<gst_video::video_frame::Readable>,
cached_textures: &mut HashMap<usize, gdk::Texture>,
used_textures: &mut HashSet<usize>,
gdk_context: &gdk::GLContext,
wrapped_context: &gst_gl::GLContext,
) -> (gdk::Texture, f64) {
let texture_id = frame.texture_id(0).expect("Invalid texture id") as usize;
let pixel_aspect_ratio =
(frame.info().par().numer() as f64) / (frame.info().par().denom() as f64);
if let Some(texture) = cached_textures.get(&(texture_id)) {
used_textures.insert(texture_id);
return (texture.clone(), pixel_aspect_ratio);
}
let width = frame.width();
let height = frame.height();
let sync_meta = frame.buffer().meta::<gst_gl::GLSyncMeta>().unwrap();
sync_meta.wait(wrapped_context);
let texture = unsafe {
gdk::GLTexture::with_release_func(
gdk_context,
texture_id as u32,
width as i32,
height as i32,
move || {
// Unmap and drop the GStreamer GL texture once GTK is done with it and not earlier
drop(frame);
},
)
.upcast::<gdk::Texture>()
};
cached_textures.insert(texture_id, texture.clone());
used_textures.insert(texture_id);
(texture, pixel_aspect_ratio)
}
impl Frame {
pub(crate) fn into_textures(
self,
#[allow(unused_variables)] gdk_context: Option<&gdk::GLContext>,
cached_textures: &mut HashMap<usize, gdk::Texture>,
) -> Vec<Texture> {
let mut textures = Vec::with_capacity(1 + self.overlays.len());
let mut used_textures = HashSet::with_capacity(1 + self.overlays.len());
let width = self.frame.width();
let height = self.frame.height();
let (texture, pixel_aspect_ratio) = {
#[cfg(not(any(target_os = "macos", target_os = "windows", feature = "gst_gl")))]
{
video_frame_to_memory_texture(self.frame, cached_textures, &mut used_textures)
}
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst_gl"))]
{
if let (Some(gdk_ctx), Some(wrapped_ctx)) =
(gdk_context, self.wrapped_context.as_ref())
{
video_frame_to_gl_texture(
self.frame,
cached_textures,
&mut used_textures,
gdk_ctx,
wrapped_ctx,
)
} else {
// This will fail badly if the video frame was actually mapped as GL texture
// but this case can't really happen as we only do that if we actually have a
// GDK GL context.
assert!(self.wrapped_context.is_none());
video_frame_to_memory_texture(self.frame, cached_textures, &mut used_textures)
}
}
};
textures.push(Texture {
texture,
x: 0.0,
y: 0.0,
width: width as f32 * pixel_aspect_ratio as f32,
height: height as f32,
global_alpha: 1.0,
});
for overlay in self.overlays {
let (texture, _pixel_aspect_ratio) =
video_frame_to_memory_texture(overlay.frame, cached_textures, &mut used_textures);
textures.push(Texture {
texture,
x: overlay.x as f32,
y: overlay.y as f32,
width: overlay.width as f32,
height: overlay.height as f32,
global_alpha: overlay.global_alpha,
});
}
// Remove textures that were not used this time
cached_textures.retain(|id, _| used_textures.contains(id));
textures
}
}
impl Frame {
pub(crate) fn new(
buffer: &gst::Buffer,
info: &gst_video::VideoInfo,
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst_gl"))] wrapped_context: Option<
&gst_gl::GLContext,
>,
#[allow(unused_variables)]
#[cfg(not(any(target_os = "macos", target_os = "windows", feature = "gst_gl")))]
wrapped_context: Option<&()>,
) -> Result<Self, gst::FlowError> {
// Empty buffers get filtered out in show_frame
debug_assert!(buffer.n_memory() > 0);
let mut frame;
#[cfg(not(any(target_os = "macos", target_os = "windows", feature = "gst_gl")))]
{
frame = Self {
frame: gst_video::VideoFrame::from_buffer_readable(buffer.clone(), info)
.map_err(|_| gst::FlowError::Error)?,
overlays: vec![],
};
}
#[cfg(any(target_os = "macos", target_os = "windows", feature = "gst_gl"))]
{
// Check we received a buffer with GL memory and if the context of that memory
// can share with the wrapped context around the GDK GL context.
//
// If not it has to be uploaded to the GPU.
let memory_ctx = buffer
.peek_memory(0)
.downcast_memory_ref::<gst_gl::GLBaseMemory>()
.and_then(|m| {
let ctx = m.context();
if wrapped_context
.map_or(false, |wrapped_context| wrapped_context.can_share(ctx))
{
Some(ctx)
} else {
None
}
});
if let Some(memory_ctx) = memory_ctx {
// If there is no GLSyncMeta yet then we need to add one here now, which requires
// obtaining a writable buffer.
let mapped_frame = if buffer.meta::<gst_gl::GLSyncMeta>().is_some() {
gst_video::VideoFrame::from_buffer_readable_gl(buffer.clone(), info)
.map_err(|_| gst::FlowError::Error)?
} else {
let mut buffer = buffer.clone();
{
let buffer = buffer.make_mut();
gst_gl::GLSyncMeta::add(buffer, memory_ctx);
}
gst_video::VideoFrame::from_buffer_readable_gl(buffer, info)
.map_err(|_| gst::FlowError::Error)?
};
// Now that it's guaranteed that there is a sync meta and the frame is mapped, set
// a sync point so we can ensure that the texture is ready later when making use of
// it as gdk::GLTexture.
let meta = mapped_frame.buffer().meta::<gst_gl::GLSyncMeta>().unwrap();
meta.set_sync_point(memory_ctx);
frame = Self {
frame: mapped_frame,
overlays: vec![],
wrapped_context: Some(wrapped_context.unwrap().clone()),
};
} else {
frame = Self {
frame: gst_video::VideoFrame::from_buffer_readable(buffer.clone(), info)
.map_err(|_| gst::FlowError::Error)?,
overlays: vec![],
wrapped_context: None,
};
}
}
frame.overlays = frame
.frame
.buffer()
.iter_meta::<gst_video::VideoOverlayCompositionMeta>()
.flat_map(|meta| {
meta.overlay()
.iter()
.filter_map(|rect| {
let buffer = rect
.pixels_unscaled_argb(gst_video::VideoOverlayFormatFlags::GLOBAL_ALPHA);
let (x, y, width, height) = rect.render_rectangle();
let global_alpha = rect.global_alpha();
let vmeta = buffer.meta::<gst_video::VideoMeta>().unwrap();
let info = gst_video::VideoInfo::builder(
vmeta.format(),
vmeta.width(),
vmeta.height(),
)
.build()
.unwrap();
let frame =
gst_video::VideoFrame::from_buffer_readable(buffer, &info).ok()?;
Some(Overlay {
frame,
x,
y,
width,
height,
global_alpha,
})
})
.collect::<Vec<_>>()
})
.collect();
Ok(frame)
}
}