threadshare: Initial working version

This commit is contained in:
Sebastian Dröge 2018-03-08 22:26:34 +02:00
parent 1593c06595
commit 0fe6fbc859
3 changed files with 648 additions and 11 deletions

View file

@ -9,6 +9,9 @@ glib = { git = "https://github.com/gtk-rs/glib" }
gstreamer = { git = "https://github.com/sdroege/gstreamer-rs" }
gst-plugin = { git = "https://github.com/sdroege/gst-plugin-rs" }
tokio = { git = "https://github.com/tokio-rs/tokio" }
tokio-reactor = { git = "https://github.com/tokio-rs/tokio" }
futures = "0.1"
lazy_static = "1.0"
[lib]
name = "gstthreadshare"

View file

@ -23,6 +23,13 @@ extern crate gst_plugin;
#[macro_use]
extern crate gstreamer as gst;
extern crate futures;
extern crate tokio;
extern crate tokio_reactor;
#[macro_use]
extern crate lazy_static;
mod udpsrc;
fn plugin_init(plugin: &gst::Plugin) -> bool {

View file

@ -25,17 +25,406 @@ use gst_plugin::object::*;
use gst_plugin::element::*;
use gst_plugin::bytes::*;
use std::sync::{Arc, Mutex};
use std::{cmp, mem, i32};
use std::sync::{Arc, Mutex, Weak};
use std::{cmp, mem, ops, i32, u16};
use std::io::Write;
use futures::{Async, Future, Poll, Stream};
use futures::{future, task};
use futures::sync::oneshot;
use tokio::executor::thread_pool;
use tokio::reactor;
use tokio::net;
use std::thread;
use std::collections::HashMap;
lazy_static!{
static ref CONTEXTS: Mutex<HashMap<String, Weak<IOContextInner>>> = Mutex::new(HashMap::new());
static ref CONTEXT_CAT: gst::DebugCategory = gst::DebugCategory::new(
"ts-context",
gst::DebugColorFlags::empty(),
"Thread-sharing Context",
);
static ref SOCKET_CAT: gst::DebugCategory = gst::DebugCategory::new(
"ts-socket",
gst::DebugColorFlags::empty(),
"Thread-sharing Socket",
);
}
#[derive(Clone)]
struct IOContext(Arc<IOContextInner>);
struct IOContextInner {
name: String,
reactor: reactor::Background,
pool: thread_pool::ThreadPool,
}
impl Drop for IOContextInner {
fn drop(&mut self) {
let mut contexts = CONTEXTS.lock().unwrap();
gst_debug!(CONTEXT_CAT, "Finalizing context '{}'", self.name);
contexts.remove(&self.name);
}
}
impl IOContext {
fn new(name: &str, n_threads: usize) -> Self {
let mut contexts = CONTEXTS.lock().unwrap();
if let Some(context) = contexts.get(name) {
if let Some(context) = context.upgrade() {
gst_debug!(CONTEXT_CAT, "Reusing existing context '{}'", name);
return IOContext(context);
}
}
let reactor = reactor::Reactor::new().unwrap().background().unwrap();
let handle = reactor.handle().clone();
let mut pool_builder = thread_pool::Builder::new();
pool_builder.around_worker(move |w, enter| {
::tokio_reactor::with_default(&handle, enter, |_| {
w.run();
});
});
if n_threads > 0 {
pool_builder.pool_size(n_threads);
}
let pool = pool_builder.build();
let context = Arc::new(IOContextInner {
name: name.into(),
reactor,
pool,
});
contexts.insert(name.into(), Arc::downgrade(&context));
gst_debug!(CONTEXT_CAT, "Created new context '{}'", name);
IOContext(context)
}
fn spawn<F>(&self, future: F)
where
F: Future<Item = (), Error = ()> + Send + 'static,
{
self.0.pool.spawn(future);
}
}
#[derive(Clone)]
struct Socket(Arc<Mutex<SocketInner>>);
#[derive(PartialEq, Eq, Debug)]
enum SocketState {
Unscheduled,
Scheduled,
Running,
Shutdown,
}
struct SocketInner {
element: Element,
state: SocketState,
socket: net::UdpSocket,
buffer_pool: gst::BufferPool,
current_task: Option<task::Task>,
shutdown_receiver: Option<oneshot::Receiver<()>>,
clock: Option<gst::Clock>,
base_time: Option<gst::ClockTime>,
}
impl Socket {
fn new(element: &Element, socket: net::UdpSocket, buffer_pool: gst::BufferPool) -> Self {
Socket(Arc::new(Mutex::new(SocketInner {
element: element.clone(),
state: SocketState::Unscheduled,
socket: socket,
buffer_pool: buffer_pool,
current_task: None,
shutdown_receiver: None,
clock: None,
base_time: None,
})))
}
fn schedule<F: FnMut(gst::Buffer) -> Result<(), gst::FlowError> + Send + 'static>(
&self,
io_context: &IOContext,
func: F,
) {
// Ready->Paused
//
// Need to wait for a possible shutdown to finish first
// spawn() on the reactor, change state to Scheduled
let stream = SocketStream(self.clone(), None);
let mut inner = self.0.lock().unwrap();
gst_debug!(SOCKET_CAT, obj: &inner.element, "Scheduling socket");
if inner.state == SocketState::Scheduled {
gst_debug!(SOCKET_CAT, obj: &inner.element, "Socket already scheduled");
return;
}
assert_eq!(inner.state, SocketState::Unscheduled);
inner.state = SocketState::Scheduled;
inner.buffer_pool.set_active(true).unwrap();
let (sender, receiver) = oneshot::channel::<()>();
inner.shutdown_receiver = Some(receiver);
let element_clone = inner.element.clone();
io_context.spawn(stream.for_each(func).then(move |res| {
gst_debug!(SOCKET_CAT, obj: &element_clone, "Socket finished {:?}", res);
// TODO: Do something with errors here?
let _ = sender.send(());
Ok(())
}));
}
fn unpause(&self, clock: gst::Clock, base_time: gst::ClockTime) {
// Paused->Playing
//
// Change state to Running and signal task
let mut inner = self.0.lock().unwrap();
gst_debug!(SOCKET_CAT, obj: &inner.element, "Unpausing socket");
if inner.state == SocketState::Running {
gst_debug!(SOCKET_CAT, obj: &inner.element, "Socket already unpaused");
return;
}
assert_eq!(inner.state, SocketState::Scheduled);
inner.state = SocketState::Running;
inner.clock = Some(clock);
inner.base_time = Some(base_time);
if let Some(task) = inner.current_task.take() {
task.notify();
}
}
fn pause(&self) {
// Playing->Paused
//
// Change state to Scheduled and signal task
let mut inner = self.0.lock().unwrap();
gst_debug!(SOCKET_CAT, obj: &inner.element, "Pausing socket");
if inner.state == SocketState::Scheduled {
gst_debug!(SOCKET_CAT, obj: &inner.element, "Socket already paused");
return;
}
assert_eq!(inner.state, SocketState::Running);
inner.state = SocketState::Scheduled;
inner.clock = None;
inner.base_time = None;
if let Some(task) = inner.current_task.take() {
task.notify();
}
}
fn shutdown(&self) {
// Paused->Ready
//
// Change state to Shutdown and signal task, wait for our future to be finished
// Requires scheduled function to be unblocked! Pad must be deactivated before
let mut inner = self.0.lock().unwrap();
gst_debug!(SOCKET_CAT, obj: &inner.element, "Shutting down socket");
if inner.state == SocketState::Unscheduled {
gst_debug!(SOCKET_CAT, obj: &inner.element, "Socket already shut down");
return;
}
assert!(inner.state == SocketState::Scheduled || inner.state == SocketState::Running);
inner.state = SocketState::Shutdown;
if let Some(task) = inner.current_task.take() {
task.notify();
}
let shutdown_receiver = inner.shutdown_receiver.take().unwrap();
gst_debug!(SOCKET_CAT, obj: &inner.element, "Waiting for socket to shut down");
drop(inner);
shutdown_receiver.wait().unwrap();
let mut inner = self.0.lock().unwrap();
inner.state = SocketState::Unscheduled;
inner.buffer_pool.set_active(false).unwrap();
gst_debug!(SOCKET_CAT, obj: &inner.element, "Socket shut down");
}
}
impl Drop for SocketInner {
fn drop(&mut self) {
assert_eq!(self.state, SocketState::Unscheduled);
}
}
struct SocketStream(Socket, Option<gst::MappedBuffer<gst::buffer::Writable>>);
impl Stream for SocketStream {
type Item = gst::Buffer;
type Error = gst::FlowError;
fn poll(&mut self) -> Poll<Option<Self::Item>, Self::Error> {
let mut inner = (self.0).0.lock().unwrap();
if inner.state == SocketState::Shutdown {
gst_debug!(SOCKET_CAT, obj: &inner.element, "Socket shutting down");
return Ok(Async::Ready(None));
} else if inner.state == SocketState::Scheduled {
gst_debug!(SOCKET_CAT, obj: &inner.element, "Socket not running");
inner.current_task = Some(task::current());
return Ok(Async::NotReady);
}
assert_ne!(inner.state, SocketState::Unscheduled);
gst_debug!(SOCKET_CAT, obj: &inner.element, "Trying to read data");
let (len, time) = {
let mut buffer = match self.1 {
Some(ref mut buffer) => buffer,
None => match inner.buffer_pool.acquire_buffer(None) {
Ok(buffer) => {
self.1 = Some(buffer.into_mapped_buffer_writable().unwrap());
self.1.as_mut().unwrap()
}
Err(err) => {
gst_debug!(SOCKET_CAT, obj: &inner.element, "Failed to acquire buffer {:?}", err);
return Err(err.into_result().unwrap_err());
}
},
};
match inner.socket.poll_recv(buffer.as_mut_slice()) {
Ok(Async::NotReady) => {
gst_debug!(SOCKET_CAT, obj: &inner.element, "No data available");
inner.current_task = Some(task::current());
return Ok(Async::NotReady);
}
Err(err) => {
gst_debug!(SOCKET_CAT, obj: &inner.element, "Read error {:?}", err);
return Err(gst::FlowError::Error);
}
Ok(Async::Ready(len)) => {
let time = inner.clock.as_ref().unwrap().get_time();
let dts = time - inner.base_time.unwrap();
gst_debug!(SOCKET_CAT, obj: &inner.element, "Read {} bytes at {} (clock {})", len, dts, time);
(len, dts)
}
}
};
let mut buffer = self.1.take().unwrap().into_buffer();
{
let buffer = buffer.get_mut().unwrap();
if len < buffer.get_size() {
buffer.set_size(len);
}
buffer.set_dts(time);
}
Ok(Async::Ready(Some(buffer)))
}
}
const DEFAULT_ADDRESS: Option<&'static str> = Some("127.0.0.1");
const DEFAULT_PORT: u32 = 5000;
const DEFAULT_CAPS: Option<gst::Caps> = None;
const DEFAULT_MTU: u32 = 1500;
const DEFAULT_CONTEXT: &'static str = "";
const DEFAULT_CONTEXT_THREADS: u32 = 0;
#[derive(Debug, Clone)]
struct Settings {
address: Option<String>,
port: u32,
caps: Option<gst::Caps>,
mtu: u32,
context: String,
context_threads: u32,
}
impl Default for Settings {
fn default() -> Self {
Settings {
address: DEFAULT_ADDRESS.map(Into::into),
port: DEFAULT_PORT,
caps: DEFAULT_CAPS,
mtu: DEFAULT_MTU,
context: DEFAULT_CONTEXT.into(),
context_threads: DEFAULT_CONTEXT_THREADS,
}
}
}
static PROPERTIES: [Property; 6] = [
Property::String(
"address",
"Address",
"Address/multicast group to listen on",
DEFAULT_ADDRESS,
PropertyMutability::ReadWrite,
),
Property::UInt(
"port",
"Port",
"Port to listen on",
(0, u16::MAX as u32),
DEFAULT_PORT,
PropertyMutability::ReadWrite,
),
Property::Boxed(
"caps",
"Caps",
"Caps to use",
gst::Caps::static_type,
PropertyMutability::ReadWrite,
),
Property::UInt(
"mtu",
"MTU",
"MTU",
(0, u16::MAX as u32),
DEFAULT_MTU,
PropertyMutability::ReadWrite,
),
Property::String(
"context",
"Context",
"Context name to share threads with",
Some(DEFAULT_CONTEXT),
PropertyMutability::ReadWrite,
),
Property::UInt(
"context-threads",
"Context Threads",
"Number of threads for the context thread-pool if we create it",
(0, u16::MAX as u32),
DEFAULT_CONTEXT_THREADS,
PropertyMutability::ReadWrite,
),
];
struct State {
dummy: i32,
io_context: Option<IOContext>,
socket: Option<Socket>,
need_initial_events: bool,
}
impl Default for State {
fn default() -> State {
State { dummy: 0 }
State {
io_context: None,
socket: None,
need_initial_events: true,
}
}
}
@ -43,6 +432,7 @@ struct UdpSrc {
cat: gst::DebugCategory,
src_pad: gst::Pad,
state: Mutex<State>,
settings: Mutex<Settings>,
}
impl UdpSrc {
@ -62,6 +452,8 @@ impl UdpSrc {
&caps,
);
klass.add_pad_template(src_pad_template);
klass.install_properties(&PROPERTIES);
}
fn init(element: &Element) -> Box<ElementImpl<Element>> {
@ -90,8 +482,9 @@ impl UdpSrc {
gst::DebugColorFlags::empty(),
"Thread-sharing UDP source",
),
state: Mutex::new(State::default()),
src_pad: src_pad,
state: Mutex::new(State::default()),
settings: Mutex::new(Settings::default()),
})
}
@ -142,9 +535,228 @@ impl UdpSrc {
gst_log!(self.cat, obj: pad, "Forwarding query {:?}", query);
pad.query_default(Some(element), query)
}
fn prepare(&self, element: &Element) -> Result<(), ()> {
use std::net::{IpAddr, Ipv4Addr, Ipv6Addr, SocketAddr};
gst_debug!(self.cat, obj: element, "Preparing");
let settings = self.settings.lock().unwrap().clone();
// TODO: Error handling
let mut state = self.state.lock().unwrap();
let io_context = IOContext::new(&settings.context, settings.context_threads as usize);
let addr: IpAddr = match settings.address {
None => return Err(()),
Some(addr) => match addr.parse() {
Err(_) => return Err(()),
Ok(addr) => addr,
},
};
let port = settings.port;
// TODO: TTL, multicast loopback, etc
let socket = if addr.is_multicast() {
// TODO: Use ::unspecified() constructor once stable
let bind_addr = if addr.is_ipv4() {
IpAddr::V4(Ipv4Addr::new(0, 0, 0, 0))
} else {
IpAddr::V6(Ipv6Addr::new(0, 0, 0, 0, 0, 0, 0, 0))
};
let saddr = SocketAddr::new(bind_addr, port as u16);
gst_debug!(
self.cat,
obj: element,
"Binding to {:?} for multicast group {:?}",
saddr,
addr
);
let socket = net::UdpSocket::bind(&saddr).unwrap();
// TODO: Multicast interface configuration, going to be tricky
match addr {
IpAddr::V4(addr) => {
socket
.join_multicast_v4(&addr, &Ipv4Addr::new(0, 0, 0, 0))
.unwrap();
}
IpAddr::V6(addr) => {
socket.join_multicast_v6(&addr, 0).unwrap();
}
}
socket
} else {
let saddr = SocketAddr::new(addr, port as u16);
gst_debug!(self.cat, obj: element, "Binding to {:?}", saddr);
let socket = net::UdpSocket::bind(&saddr).unwrap();
socket
};
let buffer_pool = gst::BufferPool::new();
let mut config = buffer_pool.get_config();
config.set_params(None, settings.mtu, 0, 0);
buffer_pool.set_config(config).unwrap();
let socket = Socket::new(element, socket, buffer_pool);
let element_clone = element.clone();
socket.schedule(&io_context, move |buffer| {
let udpsrc = element_clone.get_impl().downcast_ref::<UdpSrc>().unwrap();
let mut state = udpsrc.state.lock().unwrap();
if state.need_initial_events {
gst_debug!(udpsrc.cat, obj: &element_clone, "Pushing initial events");
// TODO: Invent a stream id
udpsrc
.src_pad
.push_event(gst::Event::new_stream_start("meh").build());
udpsrc.src_pad.push_event(
gst::Event::new_segment(&gst::FormattedSegment::<gst::format::Time>::new())
.build(),
);
if let Some(caps) = udpsrc
.settings
.lock()
.unwrap()
.caps
.as_ref()
.map(|c| c.clone())
{
udpsrc
.src_pad
.push_event(gst::Event::new_caps(&caps).build());
}
state.need_initial_events = false;
}
// TODO: Error handling
udpsrc.src_pad.push(buffer).into_result().unwrap();
Ok(())
});
state.socket = Some(socket);
state.io_context = Some(io_context);
gst_debug!(self.cat, obj: element, "Prepared");
Ok(())
}
fn unprepare(&self, element: &Element) -> Result<(), ()> {
gst_debug!(self.cat, obj: element, "Unpreparing");
let mut state = self.state.lock().unwrap();
if let Some(ref socket) = state.socket {
socket.shutdown();
}
*state = State::default();
gst_debug!(self.cat, obj: element, "Unprepared");
Ok(())
}
fn start(&self, element: &Element) -> Result<(), ()> {
gst_debug!(self.cat, obj: element, "Starting");
let mut state = self.state.lock().unwrap();
if let Some(ref socket) = state.socket {
socket.unpause(element.get_clock().unwrap(), element.get_base_time());
}
gst_debug!(self.cat, obj: element, "Started");
Ok(())
}
fn stop(&self, element: &Element) -> Result<(), ()> {
gst_debug!(self.cat, obj: element, "Stopping");
let mut state = self.state.lock().unwrap();
if let Some(ref socket) = state.socket {
socket.pause();
}
gst_debug!(self.cat, obj: element, "Stopped");
Ok(())
}
}
impl ObjectImpl<Element> for UdpSrc {}
impl ObjectImpl<Element> for UdpSrc {
fn set_property(&self, _obj: &glib::Object, id: u32, value: &glib::Value) {
let prop = &PROPERTIES[id as usize];
match *prop {
Property::String("address", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.address = value.get();
}
Property::UInt("port", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.port = value.get().unwrap();
}
Property::Boxed("caps", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.caps = value.get();
}
Property::UInt("mtu", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.mtu = value.get().unwrap();
}
Property::String("context", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.context = value.get().unwrap_or_else(|| "".into());
}
Property::UInt("context-threads", ..) => {
let mut settings = self.settings.lock().unwrap();
settings.context_threads = value.get().unwrap();
}
_ => unimplemented!(),
}
}
fn get_property(&self, _obj: &glib::Object, id: u32) -> Result<glib::Value, ()> {
let prop = &PROPERTIES[id as usize];
match *prop {
Property::String("address", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.address.to_value())
}
Property::UInt("port", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.port.to_value())
}
Property::Boxed("caps", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.caps.to_value())
}
Property::UInt("mtu", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.mtu.to_value())
}
Property::String("context", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.context.to_value())
}
Property::UInt("context-threads", ..) => {
let mut settings = self.settings.lock().unwrap();
Ok(settings.context_threads.to_value())
}
_ => unimplemented!(),
}
}
}
impl ElementImpl<Element> for UdpSrc {
fn change_state(
@ -155,7 +767,18 @@ impl ElementImpl<Element> for UdpSrc {
gst_trace!(self.cat, obj: element, "Changing state {:?}", transition);
match transition {
gst::StateChange::ReadyToPaused => {}
gst::StateChange::NullToReady => match self.prepare(element) {
Err(_) => return gst::StateChangeReturn::Failure,
Ok(_) => (),
},
gst::StateChange::PlayingToPaused => match self.stop(element) {
Err(_) => return gst::StateChangeReturn::Failure,
Ok(_) => (),
},
gst::StateChange::ReadyToNull => match self.unprepare(element) {
Err(_) => return gst::StateChangeReturn::Failure,
Ok(_) => (),
},
_ => (),
}
@ -165,13 +788,17 @@ impl ElementImpl<Element> for UdpSrc {
}
match transition {
gst::StateChange::PausedToReady => {
let mut state = self.state.lock().unwrap();
*state = Default::default();
}
gst::StateChange::ReadyToPaused => {
ret = gst::StateChangeReturn::NoPreroll;
}
gst::StateChange::PausedToPlaying => match self.start(element) {
Err(_) => return gst::StateChangeReturn::Failure,
Ok(_) => (),
},
gst::StateChange::PausedToReady => {
let mut state = self.state.lock().unwrap();
state.need_initial_events = true;
}
_ => (),
}