cosmopolitan/libc/runtime/symbols.internal.h
Justine Tunney 4a59210008
Introduce #include <cosmo.h> to toolchain users
This change improves the way internal APIs are being hidden behind the
`COSMO` define. The cosmo.h header will take care of defining that, so
that a separate define statement isn't needed. This change also does a
lot more to define which APIs are standard, and which belong to Cosmo.
2023-06-09 18:03:05 -07:00

41 lines
1.4 KiB
C

#ifndef COSMOPOLITAN_LIBC_SYMBOLS_H_
#define COSMOPOLITAN_LIBC_SYMBOLS_H_
#if !(__ASSEMBLER__ + __LINKER__ + 0)
COSMOPOLITAN_C_START_
#define SYMBOLS_MAGIC 0x544d5953 /* SYMT */
#define SYMBOLS_ABI 1
struct Symbol {
unsigned x; /* start (relative to addr_base) */
unsigned y; /* start + size - 1 (inclusive) */
};
struct SymbolTable {
uint32_t magic; /* 0xFEEDABEE little endian */
uint32_t abi; /* 1 */
uint64_t count; /* of `symbols` */
uint64_t size; /* file size */
uint64_t mapsize; /* of this object */
int64_t addr_base; /* IMAGE_BASE_VIRTUAL */
int64_t addr_end; /* _end - 1 */
uint32_t *names; /* relative to `name_base` */
char *name_base; /* double-nul terminated w/ empty first */
uint32_t names_offset; /* for file loading */
uint32_t name_base_offset; /* for file loading */
struct Symbol symbols[]; /* sorted and non-overlapping intervals */
};
struct SymbolTable *GetSymbolTable(void);
const char *FindComBinary(void);
const char *FindDebugBinary(void);
struct SymbolTable *OpenSymbolTable(const char *);
int CloseSymbolTable(struct SymbolTable **);
int __hook(void *, struct SymbolTable *);
int __get_symbol(struct SymbolTable *, intptr_t);
char *__get_symbol_name(struct SymbolTable *, int);
COSMOPOLITAN_C_END_
#endif /* !(__ASSEMBLER__ + __LINKER__ + 0) */
#endif /* COSMOPOLITAN_LIBC_SYMBOLS_H_ */